Places, items, peoples - main plot
Points of interest, element not connected with plot
Places, items, peoples - secondary quests
Treasures (chests, safes, buried stashes)
Radio Tower – If you want to safely traveling in this area you have to pay a tribute or use any dialogue option (skill with at least 1 point). The best option is to use a Smart Ass skill - you'll get know location of Shrine.
Cave – Inside you'll face Toad, which has a very hard skin and possibility to steal your weapon with it's tounge, so the best way is to stay at distance. Also, you'll find here a Repeater Units, page from Ace's notebook and the map with location of Rail Nomads Camp. After you give those remains of notebook to Vargas, he'll direct you to Rail Nomads Camp, to look for further clues about Ace's fate.
Ace's badge – Bring it to Flintlock in Citadel
Synthetic leg – Give it to cpt. Mercaptain in Citadel
Guard – Next to gate guard is standing, convice him, to join to Rangers (Kiss Ass 1), then he'll show you where a Shrine on your map is and you'll gain additional experience points for recruits in Citadel.
Entrace into cave – Inside this cave you'll find a Toaster, which you can repair, if you have Toster Repair skill and statue of a cat, which gives you +1 skill point (once) for every character in your team.
Gate to hidden chests – You can open it using a Brute Force skill, possessed by Angela. Before you do it use Perception, and next Demolition, to find and disarm the trap.
Secret passage – To reveal it, you'll be needed high Perception (almost for sure you won't be able to see it at your first arrival at this place). Inside you'll find four Honey Badgers and the book, giving +1 to Leadership skill to character who will read this.