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The Walking Dead Game Guide by gamepressure.com

The Walking Dead Game Guide

Table of Contents

Chapter 1: Georgia's First City - Outside | Episode IV: Around Every Corner The Walking Dead Guide

Last update: 11 May 2016

You will begin the fourth episode in Savannah with the group that remained at the end of the third episode - Chapter 1: Georgias First City - Outside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

You will begin the fourth episode in Savannah with the group that remained at the end of the third episode. It does not matter what you'll answer to the first question asked by Clementine. After that you will need to answer something to Christa's question about Omid and his injured leg.

1. "He needs to rest."

(1): It probably looks worse than it is.

See dialogue #2. / You chose to keep moving.

(2): Kenny, how much farther?

-

(3): You're right, let's stop.

You asked Kenny to wait for Omid.

(4): ...

 

2. "I guess we know which side you came down on."

(1): She's right, we're group.

-

(2): Kenny's right, we can't slow down.

-

(3): I'll help carry him.

Christa appreciates that.

(4): ...

 

It does not matter what you'll choose in the next two dialogues and how you will comment on the appearance of the walkers, caused by the ringing of the bell. Prepare yourself for a brief action.

[PANIC EVENT - START]

Aim and shoot the Zombie who has latched on Kennys leg - Chapter 1: Georgias First City - Outside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Aim and shoot the Zombie who has latched on Kenny's leg. If you fail to do that on time, Christa will do it. Next, watch the cutscene - Clementine is in danger!

The next task will be something new in the series - Chapter 1: Georgias First City - Outside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

The next task will be something new in the series. You need to shoot the zombies who are walking up to you in the head. If you do not keep up, they will bite you to death. Your attention should get focused on the walker who is coming from the left to get Clementine, but you won't be able to kill him no matter how many times you will shoot, so do not worry. After a while, Chuck will come to your charge's rescue anyway.

[PANIC EVENT - END]

After a short cutscene you will find yourselves, without Chuck, behind a big house - Chapter 1: Georgias First City - Outside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

After a short cutscene you will find yourselves, without Chuck, behind a big house. You can prevent the argument by selecting the "I'll find a way in." option (the other replies can only make the situation worse), but in general your answer does not matter at this point. After a while, you'll regain control over Lee. Let's start with talking to the characters. Clementine is standing by the gate. Speak with her and see the table below.

3. "Are they going to find us?"

(1): No, they didn't see us.

-

(2): I think they did.

-

(3): Try not to worry.

-

(4): ...

You chose not to answer her.

Then speak with Omid and Christa who are on the right - Chapter 1: Georgias First City - Outside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Then speak with Omid and Christa who are on the right. Your answer will have an impact on these characters.

4. "No offense but you really need to work on your bedside manner."

(1): It probably looks worse than it is.

You reassured them.

(2): She's right, it looks bad.

You were honest with Omid.

(3): We'll take care of it.

You reassured Omid.

(4): ...

-

Go to the left - Chapter 1: Georgias First City - Outside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Go to the left. Along the way, you can talk to Ben (exhaust all the topics) and look at the Barred Windows, which you will not be able to break. In the end, you'll get to Kenny. You can talk with him about several things, as well as look at the House Door. You will not be able to break it, either. Be sure to look at the Pet Door.

Its time to look for the dog - Chapter 1: Georgias First City - Outside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

It's time to look for the dog. Go to the foreground of the screen and then to the right. In this way, you'll get to a shovel leaning on the shed. Take the shovel (Pick Up: Shovel) and then go to the background of the screen. Along the way, you can look also at the Fountain.

Keep going further to the background of the screen - Chapter 1: Georgias First City - Outside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Keep going further to the background of the screen. You can look at the Dog House, however, first of all you should dig up its grave on the left (Dig: Dirt Mound).

While you will be digging, Clementine will walk up to you - Chapter 1: Georgias First City - Outside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

While you will be digging, Clementine will walk up to you. Your answer may have an impact on her - see the table below. When Lee finishes digging, pick up the corpse of the dog (Pick Up: Carcass). If you really want to, you can then look at it again (Look At: Grave).

5. "What's burried down there?"

(1): Stay away.

Clementine feels hurt.

(2): It's been here a while.

-

(3): I dont't know.

-

(4): ...

-

Since the dogs head will fall off, there will be no problem with taking the collar - Chapter 1: Georgias First City - Outside | Episode IV: Around Every Corner - Episode IV: Around Every Corner - The Walking Dead Game Guide

Since the dog's head will fall off, there will be no problem with taking the collar. Go back to the front door and use the collar on it (Unlock: Pet Door). After a brief conversation, Clementine will go through the pet door - quite unexpectedly. You can call her (it does not matter what you'll say), and then praise or reprimand her - see the table below. If you hurt Clementine, Christa will comment on that.

6. "Ta-da!"

(1): Don't ever do that again!

Clementine feels hurt.

(2): Good job, Clem!

You praised Clementine.

(3): You should have asked me first.

You gently warned Clementine.

(4): ...

-

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