Caught in the Hunt
Quest From: Ursanne Loche;
The people of Bravil will tell you about Aleron Loche's disappearing. Go talk to his wife Ursanne about him. She'll tell you to go to The Lonely Suitors Lodge to talk to Kurdan gro-Dragol. He won't be too talkative at first, but raise his disposition a bit and he'll tell you that if you want to save Aleron you have to do him a favor first. Agree to go to Fort Grief and use the boat he prepared for you in the city center.
Enter the fort. Aleron is standing right in there. When you talk to him, it will turn out you've fallen into Kurdan's trap just as he did. The only way to get out of here is to get the key from hunters in the dungeon below.
There are two levels of dungeon before you - and three enemies await you in there. When you get all three keys, go back to Aleron. You'll witness his death from the hands of Kurdan. Fight the bloodthirsty Orc and you'll get yourself a real key. Use it to open a room near the dungeon entrance, where you'll find a wheel that opens the gate. Once you're done, go back to Ursanne to tell her the bad news.
Through a Nightmare, Darkly
Quest From: Kud-Ei;
Kud-Ei from the Mages Guild in Bravil is looking for someone who can help her friend Henantier. If you agree to help her, she'll lead you to his house. He's been trapped in his own mind, as a result of some dream-world experiments. Kud-Ei gives you the amulet - wear it and use one of the beds in here.
Talk to Henantier and go down the starsi. There are 4 passages-tests before you.
Test of resolve - arm yourself with the equipment in the chest and enter the arena. Defeat the minotaurs and take Element of Resolve from the upper level.
Test of Courage - take a potion from the chest and dive. Swim down until you find the next potion, then continue on even lower. You'll reach a door to Grotto of Courage, where the second element is.
Test of Patience - go straight ahead, avoiding the traps using the drawings below. Third element is at the end of the corridor.
Test of Perception - another trap-filled catwalk. Go straight ahead, but watch out - these traps are more unpredictable than the former. The most irritating are stones falling from the floor, as you can't really notice them before they hit you. Reach the end of this level by taking the last Element.
When you give Henantier all the Elements, you'll both be teleported back to the real world. Talk to him again and you will be rewarded with some scrolls.
The Forlorn Watchman
Quest From: Gildondrin;
You'll hear a gossip in Bravil saying that there's a ghost wandering around the city at night. Go to Gildondrin in Silverhome-on-the-water. He'll point Bawnwatch Camp on your map and tell you that the ghost appears in there every evening at 8 PM. Go there and wait until that hour.
There's a long walk before you - follow the ghost until he speaks to you. Go back to Gildondrin and ask about "mouth of the panter", and he'll give you another map marker. This time it's a sunken ship. Enter it through a hole in the hull.
There's a journal on the first level of the ship. It seems there was a mutiny here. Head lower and defeat the captain's ghost. There's a key next to his "body". Use it to open the door ahead and to release the skeleton in there. The Watchman will appear and thank you for releasing his soul. You'll be rewarded with a treasure map.
See the map for the location of his treasure. You'll find some valuables in there, but don't expect too much.