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The Talos Principle Game Guide by gamepressure.com

The Talos Principle Game Guide

Table of Contents

B2 | World B The Talos Principle Guide

Last update: 11 May 2016

Moonshot (yellow)

New item - the fan. - B2 | World B - World B - The Talos Principle Game Guide
New item - the fan.

You will need a new device for this level, a fan. Place a hexahedron on it, and a connector on the hexahedron. After that, connect them as on the picture. Place the second hexahedron on the red button and the road will be clear.

The Tomb (yellow)

Connector and jammer can both open the same door. - B2 | World B - World B - The Talos Principle Game Guide
Connector and jammer can both open the same door.

Open two doors with the connector and point the jammer at the exit door.

The beams are traveling through whole level. - B2 | World B - World B - The Talos Principle Game Guide
The beams are traveling through whole level.

Unplug one connector and link it directly with the transmitter. Jammer must remain the whole time near the door. Open the door with the connector and move the jammer to the last entrance before the sigil.

Man on The Moon (yellow)

Fan throws items to the air. - B2 | World B - World B - The Talos Principle Game Guide
Fan throws items to the air.

Use the fan to move the hexahedron on the other side. Jump yourself to the other side with the use of fan. Place the hexahedron on the red button and voila.

Higher Ground (red)

Get the keys. - B2 | World B - World B - The Talos Principle Game Guide
Get the keys.

In this level you must jammers from a distance. First get to the keys which will open the further passage. Open the middle doors from a distance and get another jammer on the main part of the level.

Stop the metal ball for a moment. - B2 | World B - World B - The Talos Principle Game Guide
Stop the metal ball for a moment.

Stop one of the metal balls for few seconds so that you will be able to pass without the need for stopping them in the future. Do the same with the balls near the last door. From a distance open the doors that you need to get through and keep the third jammer with you for stopping the ball if necessary. You can open the last door with any jammer.

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