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Stellaris Guide by gamepressure.com

Stellaris Guide

Table of Contents

Available factions in Stellaris Stellaris guide, tips

Last update: 14 March 2019

The following list includes all the available nations:

United Nations of Earth

Modifiers - Available factions in Stellaris - Factions - Stellaris Guide

Modifiers

Leader skill levels: +1

Leader recruitment cost: -10%

Energy Credits: +20%

Slavery tolerance: -100%

Ethics divergence: +10%

Xenophobe: - 10%

Migration time: - 50%

Resettlement cost: -33%

Leader experience gain: +25%

Remarks:

One of the easier factions for beginners. Citizens choose their ruler every five years. He gains more experience and starts with second level of experience right away. Population looks up to colonization and increased energy resources only strengthen this effect. Society does not accept slavery and welcomes new species. On the other hand, you start with weaker weapons.

Commonwealth of Man

Modifiers - Available factions in Stellaris - Factions - Stellaris Guide

Modifiers

Naval capacity: +20%

Ship upkeep: -5%

Army damage: +20%

Alliance influence cost: +100%

Rivalry influence gain: +50%

War happiness: +10%

Migration time: - 50%

Resettlement cost: -33%

Leader experience gain: +25%

Remarks:

The nation focuses on the cult of a unit and military power. It often relocates and adapts well to different conditions. Units deal more damage and are effective at medium distance. A very good choice if you want to take over the galaxy by force.

Tzynn Empire

Modifiers - Available factions in Stellaris - Factions - Stellaris Guide

Modifiers:

Naval capacity: +20%

Ship upkeep: -5%

Army damage: +40%

Alliance influence cost: +100%

Rivalry influence gain: +50%

Slavery tolerance: +50%

Food consumption: -5%

Minerals: +5%

Habitability: -10%

Leader skill levels: +1

Remarks:

A demanding faction. It is characterized by increased naval capacity, superior firepower and plans of total domination. The Empire believes in power and citizens are rather unwilling to settle elsewhere. Reptiles need less food and accept slavery. The ruler starts with a second experience level.

Kingdom of Yondarim

Modifiers - Available factions in Stellaris - Factions - Stellaris Guide

Modifiers:

Slavery tolerance: +50%

Resettlement cost: -15%

Happiness: +5%

Maximum embassies: +1

Rivalry influence gain: -25%

Army damage: -10%

Food: +10%

War happiness: -10%

Leader skill levels: +1

Physics Output: +15%

Remarks:

Faction similar to the previous one, but does not focus on military development. Authorities concentrate on social happiness and technological development. Rulers start with a second level of experience and are characterized by friendly attitude. Nation does not support war and receives minor resettlement costs. Despite its peaceful approach, the nation starts the game with fine military equipment. For players with a diplomatic approach.

Ix'ldar Star Collective

Modifiers - Available factions in Stellaris - Factions - Stellaris Guide

Modifiers:

Research speed: +15%

Slavery tolerance: +100%

Food consumption: -10%

Engineering Output: +5%

Society Output: +5%

Physics Output: +5%

Growth time: -10%

Happiness: +5%

Other Species Happiness per pop: -1%

Army damage: +20%

Minerals: +5%

Remarks:

The nation shows a lot of support for technological development. It approves slavery and uses less food. Authorities care about the military aspect and can develop their infrastructure quickly. A faction for experienced players who can find the right balance between essential aspects of an empire.

Chinorr Stellar Union

Modifiers - Available factions in Stellaris - Factions - Stellaris Guide

Modifiers:

Research alternatives: +1

Empire leader capacity: +1

Energy Credits: +10%

Slavery tolerance: -50%

Ethics divergence: +5%

Engineering Output: +10%

Society Output: +10%

Physics Output: +10%

Minerals: +15%

Engineering Output: +15%

Other Species Happiness per pop: -1%

Remarks:

The union is characterized by a massive support for science and significant amount of resources. You start the game with a wide range of technologies and all the bonuses allow for a dynamic engineering output. The nation does not accept slavery, and is not perceived as friendly by other races. A faction for players who respect rapid development and expanding the empire by means of resources and strategy, and not brutal force.

Jehetma Dominion

Modifiers - Available factions in Stellaris - Factions - Stellaris Guide

Modifiers:

Leader pool size: +1

Empire leader capacity: +1

Leader recruitment cost: -15%

Maximum embassies: +2

Rivalry influence gain: -50%

Army damage: -20%

Food: +20%

War happiness: -20%

Slavery tolerance: +50%

Food consumption: -5%

Energy Credits: +15%

Growth time: +15%

Happiness: +5%

Remarks:

A neutral and peaceful faction. It is characterized by a significant number of embassies and high regards for diplomacy. The nation focuses on securing energy resources and dynamic development of infrastructure. Only for experienced gamers who can use Fanatic Pacifist as a power that will dominate the galaxy.

Scyldari Confederacy

Modifiers - Available factions in Stellaris - Factions - Stellaris Guide

Modifiers:

Core sector planets: +2

Engineering Output: +5%

Society Output: +5%

Physics Output: +5%

Maximum embassies: +1

Rivalry influence gain: -25%

Army damage: -10%

Food: +10%

War happiness: -10%

Xenophobe: - 10%

Other Species Happiness per pop: +1%

Happiness: -5%

Engineering Output: +15%

Leader experience gain: +25%

Remarks:

Faction of mammals which focuses on infrastructure development. Not very effective on the battlefield, but can use a number of technologies that will give advantage over hostile invaders, and thus make it more difficult to conquer it. Only for experienced players who want to use diplomacy and manage an extremely expanded structure of the empire.

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