This page of the guide to Steelrising focuses on the Arachnids category.
These opponents don't seem like a threat. They can only inflict basic attacks with their legs. They are also able to quickly leap towards the enemy. However, their strength is revealed through auras that strengthen their allies. This can be very dangerous, so you should destroy this enemy first.
The Watchmaker has a moveset very similar to the Courier. He uses simple attacks and likes to block. The difference is that the aforementioned Arachnid can strengthen allies, while Watchmaker heals them.
Due to their supportive nature, Watchmakers should be eliminated first.
Gunners can be recognized thanks to their human-like heads. Their movesets are similar to other Arachnids. Their attacks are quick and they block your blows often. Their special ability is firing incendiary rounds. Their role is to support other enemies and they're quite squishy, so we recommend prioritizing them in combat or staying out of their range.