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Slender: The Arrival Game Guide & Walkthrough by gamepressure.com

Slender: The Arrival Game Guide & Walkthrough

Table of Contents

Chapter I - The Eight Pages | Walkthrough Slender: The Arrival Guide

Last update: 11 May 2016

Rules must be followed... - Chapter I - The Eight Pages - Walkthrough - Slender: The Arrival - Game Guide and Walkthrough
Rules must be followed...

This part of the gameplay largely depends on how calm the player is. You will land in one of four random starting locations, each one a bit different from the others. Examine the walls and shed entrance. You will find a sign (5) regarding canoes for rent, a pamphlet about the park (6) and the rules of the park (7).

You will have to explore the whole park in search of 8 notes lost by Kate. The shape of the area stays the same, however the landmarks are divided randomly. The notes themselves can also be found in various places. Your task is finding the 8 notes before Slender Man catches you. His presence is indicated by disruptions in the camera, a change of music and also strange, unrecognisable noises as well as a distinct, heavy breathing. Sometimes his steps can also be heard.

If you face Slender, you have to immediately run away. Don't look at him, as you're risking drawing his attention and death. Just run away as fast as you can - Lauren can not only walk but also run, however her stamina isn't without limits and therefore you should keep it for such occasions. Slender Man can all of a sudden teleport nearby Lauren or appear without any warning, however most of the times he's just wandering somewhere nearby, following you. Therefore you shouldn't look behind at all. The danger level rises as you're collecting the notes - the more you have, the more often Slender will attack.

10 locations where you can find randomly placed notes are - Chapter I - The Eight Pages - Walkthrough - Slender: The Arrival - Game Guide and Walkthrough

10 locations where you can find randomly placed notes are:

  • The portable bathroom
  • The visitor centre
  • The warehouse
  • The car
  • The jeep
  • The watch tower
  • The water tower
  • The tent
  • The canoe
  • The park map
You should try to remember the places you've already visited and how are they placed in relation with each other - it will make navigating easier - Chapter I - The Eight Pages - Walkthrough - Slender: The Arrival - Game Guide and Walkthrough

You should try to remember the places you've already visited and how are they placed in relation with each other - it will make navigating easier. Also keep in mind that the shape of the area doesn't change - in accordance with what can be seen on the park map. On the left there's always the river, above on the right there's tall grass and in the middle there are some rocks. You might also find it helpful to turn off your flashlight and search for sources of light - by the toiler and the canoe there's a flare, by the tent there's a campfire, the visitor centre, tower and warehouse are lit and there' also light in the cars. After collecting 8 notes, Slender will appear and Lauren will automatically start running away. Eventually the whole screen will turn black and you will be moved to the next chapter.

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