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Slender: The Arrival Game Guide & Walkthrough by gamepressure.com

Slender: The Arrival Game Guide & Walkthrough

Table of Contents

Chapter IV - The Arrival | Walkthrough Slender: The Arrival Guide

Last update: 11 May 2016

This is the last chapter in the game - Chapter IV - The Arrival - Walkthrough - Slender: The Arrival - Game Guide and Walkthrough

This is the last chapter in the game. You still play as Lauren. Leave the building and start climbing towards the tower. As the path bends to the right you will find letter number 12 on a stake in the ground. Keep going onwards until you reach a cave. On the crate you will find letter number 13. Follow the corridor and by the wall covered with signs you will find note (13) - the last document for your scrapbook. Leave the cave.

The forest is on fire. You will have to run through it, of course avoiding Slender Man while you're at it. He's in a horrible mood and wants to get you in his hands, which in this chapter he can extend. Your task is reaching the radio tower. Keep going onwards while keeping the tower is sight so that you don't get lost and keep going in the right direction. Avoid anything that's on fire so that Lauren doesn't get damaged and of course run away when only you see Slender Man. Look out for leafless black trunks which will gall down as you pass by them.

When you reach the tower, quickly search some of the open rooms - you need keys. Usually they're in the main room or the one on the right. Use the keys to open the door and keep running without stopping at all - you have to save up some energy for this last sprint. Don't mind the dying flashlight or all the noises and images. All you have to do is reach the room. That's the end of the game - turn on the camera and play the recording.

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