The unofficial guide to Seven: The Days Long Gone contains a complete set of information to help you understand the basics of the game and complete all of the missions. On the first pages you will find a variety of tips to help you during the adventure. They concern, above all else, effective sneaking, combat, traveling around the game world or crafting. In this part of the guide we have also included chapters concerning the skills and the development of the character.
A very important part of the guide is a chapter with answers to frequently asked questions (FAQ). It explains, among others, how to survive at the beginning of the game, how to acquire visas helpful in reaching further parts of the island, where to acquire good outfits, how to kill powerful enemies or how to use the changing weather to sneak effectively. The entire game guide is closed with a chapter about the available achievements.
We have allocated a significant amount of space in our guide to the walkthroughs of all of the main and side missions. Each of the missions contain information about the requirements to start them, their course, decisions and their consequences, as well as any rewards provided for completing them.
Tips for start
The initial pages are mostly about different tips that you'll find useful at the beginning of your journey. They're focused on effective sneaking, combat, traveling or crafting. You will also find a chapter on abilities and character development.
Guide for beginners
A vital part of this guide is the FAQ. There, you might find advice on things such as how to survive in the beginning, obtain the visas used for reaching subsequent parts of the island, where to find good disguises or how to use the weather to your advantage.
- How to survive in the beginning of the game?
- Why am I not getting any experience?
- How to get auryte fast? - gold and money in Seven The Days Long Gone.
- How to get better visas?
- How to escape Mortbane?
- How to leave Lewmer?
- How to unlock the quick travel?
- Do enemies respawn in Seven?
- Which loot should be collected first?
- How to kill stronger enemies?
Another big part of this guide is the Atlas, where you can find high-resolution maps with the most important locations marked down.
The guide is concluded with an Achievements chapter.
A fair amount of attention has been given to the walkthroughs of all the game's side quests. Each entry is complete with information on how to finish the mission, what goes down, what decisions have to be made and what are their consequences, as well as what are the rewards for finishing the quests (if they're available). The 'walkthrough' section is concluded with a list of all quests along with a breakdown of all game endings.
- Zone 1 - quests: Tools of the Trade, Thick as Thieves, Master Crafter, Master Brewer, Valuable Experience, Pulling Strings;
- Zone 2 - quests: The Birdcage, Burden of Leadership, Ancient Monolith;
- Zone 3 - quests: Taken, Stand On Ceremony, Power Underwhelming, Butch's Day Off, Deep in the Mire, You Scratch My Back, Blind Bessy, The Sozzled Mosquito, Cirrhoside, Cures Abound, Veil of Darkness, The Path of Enlightenment, Fistlewick and Scotch, The Saboteur;
- Zone 4 - quests: A Wanted Man, Judgde, Jury and Executioner, Very Old Friends, Forged in the Crucible, Possesion With Intent, What a Pair, For Whom the Disc Tells, Light Of The Firefly, Ladys Plus One, Hide and Seek, Fisticuffs, Cinder Man, Petals and Promises;
- Technomagi contracts - (quests Heart of Madness, Knowledge is Power Where the Wilder Things Are, A Prickly Maneater, Scouting Pods Recovery);
- Remaining quests in Seven The Days Long Gone - (Gold Rush, Hunters Lodqe quests).
Seven: The Days Long Gone is an isometric action RPG by Polish studio Fool's Theory. The game takes players to a post-apocalyptic world, which is a blend of medieval stylistics and modern technology. In Seven we control Teriel, a thief, and our primary activity is exploration of the big map - a penal colony, where the protagonist was exiled. It's an unwelcoming, dangerous place. To make things more challenging, the locations are vast and multi-layered. Teriel is fortunately able to utilize all sorts of weapons and skills, predominantly those that allow clandestine actions.
Jacek "Stranger" Halas (www.gamepressure.com)
About Seven The Days Long Gone Game Guide
Author : Jacek "Stranger" Halas for gamepressure.com
Translator : Mateusz "Ictius" Sawka & Krzysztof "Northern" Bartula
last update : December 1, 2017
Use the comments below to submit your updates and corrections to this guide.
Seven: The Days Long Gone Video Game
- genre: RPG
- developer: Fool's Theory
- publisher: IMGN.PRO
- platform: PC
- rated: +18
An isometric post-apocalyptic RPG that came to existence as a result of cooperation between two Polish developers: IMGN.PRO (known for the survival horror Kholat) and Fool’s Theory, founded by two ex-CD Projekt RED employees and co-creators of the last two installments in The Witcher series.
The game is set in an original universe called the Empire of Vethrall, which stands on the brink of destruction as a result of mankind’s prideful attempt to punish God for the suffering of mortals. The main hero resembles the protagonist of the Thief series – he is a lone wayfarer, and an expert thief. The characteristic feature of Seven is its vast, open world, full of brutality and moral ambivalence. As you play, you can freely explore the game area thanks to the hero’s parkour skills. High quality graphics is powered by the Unreal Engine 4.
Seven: The Days Long Gone PC version System Requirements
Recommended: Intel Core i7-2600K 3.4 GHz / AMD FX-8350 4.0 GHz, 8 GB RAM, graphic card 4 GB GeForce GTX 970 / Radeon R9 290 or better, 10 GB HDD, Windows 10 64-bit
Minimum: Intel Core i5-2400 3.5 GHz / AMD FX-8320 3.5 GHz, 4 GB RAM, graphic card 2 GB GeForce GTX 660 / Radeon 7850 or better, 10 GB HDD, Windows 7/8.1/10 64-bit
More About Seven: The Days Long Gone
The last several years have seen an abundance of classic isometric RPGs. IMGN.PRO went a step further and based their work on a unique setting and movement mechanics that resemble Mirror’s Edge rather than Baldur’s Gate.