The guide to the Rise of the Tomb Raider will show you all aspects of the game. Thanks to it, the new adventures of Lara Croft will hide no secrets from the players. The guide contains a detailed walkthrough to the main single player campaign, including advice related to puzzles, interacting with various objects and surviving dangerous situations.
Additionally, in the guide you will find dozens of information related to items hidden in the Syrian temple on the Siberia territory such as documents, coin caches and murals. Side missions received from the native citizens are important part of the game as well and you will find a list of them in this guide.
You will also find a detailed walkthrough to all crypts and tombs available in the game in which you will find treasures and new abilities which Lara will obtain by plundering them. In the last part of the guide you will find descriptions of Lara's abilities, available weapons, such as few types of bows, guns, shotguns and machine guns, types of resources available in the game which Lara uses to create ammunition and equipment, and you will also find a list of achievements.
The guide to Rise of the Tomb Raider contains:
- A detailed walkthrough filled with illustrations
- Localization of all secrets available in the game: Documents, Coin caches, Murals and Monoliths
- Walkthrough for the optional crypts and tombs
- Description of all the side missions given to you by the Survivors
- List of Lara's skills and their upgrades
- List of achievements
Przemyslaw "g40" Zamecki
About Rise of the Tomb Raider Game Guide & Walkthrough
Author : Przemyslaw "g40" Zamecki for gamepressure.com
last update : May 5, 2016
Guide contains : 197 pages, 921 images, 26 maps and annotated illustrations.
Use the comments below to submit your updates and corrections to this guide.
Hot Topics of Rise of the Tomb Raider Game Guide & Walkthrough
- Map | Soviet Installation | Secrets Rise of the Tomb Raider Guide.
- Challenges - chickens, dives, targets | Geothermal Valley Rise of the Tomb Raider Guide.
- Relics | Soviet Installation Rise of the Tomb Raider Guide.
- Survival Caches | Soviet Installation Rise of the Tomb Raider Guide.
- Map | Glacial Caverns | Secrets Rise of the Tomb Raider Guide.
Rise of the Tomb Raider Video Game
- genre: Action
- developer: Crystal Dynamics
- publisher: Microsoft Studios
- platform: XBOX360, XONE
Rise of the Tomb Raider is the eleventh game featuring the archaeologist Lara Croft, and the second one featuring survival elements along TPP action-adventure after the series’ 2013 reboot – Tomb Raider.
The game picks up the story started in the previous chapter. The events on Yamatai island left a mark on the protagonist, turning her into a tougher, more ruthless, but also restless woman. The community gives no credit to her incredible story, leaving her with a sense of isolation. Lara is determined to find the evidence proving the existence of what she fought against on the island – to do so, she travels to Siberia in hope of finding the legendary Invisible City of Kitezh that supposedly holds the key to immortality.
When it comes to gameplay mechanics, the creators stayed true to the solutions employed by the previous game. Sneaking behind enemies’ backs and using various tools, like the bow, is still an essential, but there are also opportunities to engage in regular shoot-outs. Locations are about three times bigger than in the previous game, prompting you to spend more time on exploration and searching for various collectibles and crafting materials.
Again, the developers took extra care to provide us with an impressive visual experience. The game also features novelties like a dynamic day and night cycle and changing weather.
More About Rise of the Tomb Raider
In 2014 Denuvo Anti-Tamper entered the stage and started its own battle against piracy. Millions of voices cried out in terror as the new software successfully protected more and more games in their crucial sales periods. And does it REALLY kill your SSD?
Video games used to be longer – it’s a common complaint, and perhaps even true. But could we even handle longer productions seeing how we leave most of modern, seemingly shorter games, unfinished? Because apparently that’s what we do.