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Reus Game Guide by gamepressure.com

Reus Game Guide

Table of Contents

Supplementary resources | Resources and symbiosis Reus Guide

Last update: 11 May 2016

Awe - is a "resource", which causes drop in greed of the denizens by increasing the between the resource "in use" and the available one, which needs to occur to spur greed. At the beginning of the game, it can be added to the segments by using aspects.

Danger- this element allows you to influence the behavior of the villagers. If a village is greedy in the war between them and the neighboring villages is pending, you can prevent it by creating segments with animals that Endanger the village. That is when the villagers will be too consumed with battling the Danger, their greed will stop growing and they will lose their interest in fighting their neighbors. Examples of Animals - wolves, rattlesnakes, stoats, martens.

There are three Danger levels for a village- low, moderate and high. When the Danger level remains no higher than moderate, the villagers feel safe- this does not influence greed. When they are under moderate Danger, the villagers will have to put up a fight against the hostile environment, which supplants the increase of greed. Once the Danger is high, the villagers, will either destroy the endangering segment to return to the moderate Danger, or die out.

Nature- this resource is connected with plants which you place on the segments. Some elements have their symbiosis depend on the nature (like the Onyx (resulting from the transmutation of Salt or Topaz) reaches 1.5 Resources for each nature point on its segment).

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