Russetwood M2 - description and map of the location | The White March Part I
Pillars of Eternity Guide
Key points of PoE White March Part I M2 - Russetwood
Important areas on the map
Exits from locations
Locked doors or chests
Important NPC's (quest givers, traders etc.)
New potential team members
Dangerous enemies (bosses, elite monsters etc.)
You can rescue the wolf and draw off the arrow out when you meet one of these conditions:
- your character is chanter
- you have resolve on lvl 16
- you know Charm beast spell (druid)
- you have Field triage talent
In addition, one of you characters has to have Survival on level 7.
Touch the lost soul and watch the cutscene. Take the tattered map from under the rock.
You will find here group of 3 ice trolls and 3 lagufaeths. They are very hard enemies to defeat so be very carefull. After killing them take the ice troll heart which is needed to "A lovely drop" quest.
This place is connected with "Regrets worth trading" side quest. If you want to dive and open the chests you need to meet one of two conditions: one of your party's member has constitution on lvl 16 or you have wizard with spell Bulwark against the elements.
Shrine of Galawain
This place is connected with "The hunter's favour" side quest.
Group of elfs, which trapped the ogre. Every dialogue options will result a fight.
In the later phase of the game you will find Laenric here - side quest: "Bounty: Laenric".
Inside the cave you will find the beast you are looking for in "The hunter's favour" side quest.
In the hiding place near the camp you will find hunter's totem which is needed to "The hunter's favour" side quest.
Slave hunters' camp
Finding and talking with Defala is connected with "Overstaying his welcome" side quest.
Group of undead
Group of two Fampyrs and several Darguls. They are very strong. You can't avoid fighting them unless... your hero is a Death Godlike and then the monsters are friendly towards you. You can trade items with them and ask them to deal with one group of enemies.
You will find Matron Beregan in here - "The Ogre Matron" side quest.
You will find Hermke here - side quest "The one that got away". The woodcutters will appear in certain moment of the quest.
M1 – Road to Stalwart Village
M4 – Road to Durgan's battery
M5 – Entrance to Flames-That-Whisper Upper Cavern
The map above shows the Russetwood, location placed West from the Stalwart village. You won't find any settlements or merchants here, but you will complete here a few quests received in the recently visited village. In the Russetwood you will face many strong opponents, including ice trolls and ogres, often found in large groups. Be cautious when exploring this territory or you might die. The recommended party level for this location is 10. In the north-eastern part of the map you will find a passage to Durgan's battery.
Important places in the Russetwood
1. Wounded wolf
Here you will find a wounded wolf with which you can "talk". If you try to remove the arrow from his body, he will attack you and you will be forced to kill the animal. The same will happen if you try to leave him alone.
In order to save the wolf, you must first calm him down. You can do it by meeting one of the four requirements
- Your character has Resolve on level 16;
- Your main character is a chanter;
- You have the Charm beast, druid's first level spell;
- You have the Field triage talent.
Additionally, at least one of your characters must have Survival skill on at least level 7. If you meet both of these conditions, you will be easily able to pull out a giant arrow from the body. It will be added to your inventory.
4. Pond in the Russetwood
Once you reach this place, you will notice a man who was doing something at the airhole and then walked away. It's the priest from the Regrets worth trading quest. Walk towards the hole. You will have to dive in it. If you have selected the wizard class and has the Bulwark against the elements second level spell, you should use it now. Otherwise, send a character with at least 16 constitution points to the water.
6. Group of pale elves
In this place you will meet a group of few pale elves who have imprisoned an ogre. Each dialogue option will end with a battle, even if you will try to peacefully walk away. During the battle, focus on eliminating one elf after another, leave the ogre for the end. You can take a pretty good Bittercut weapon from the body of the leader.
11. Flames-That-Whisper Upper Cavern
It's a sub-location of the Russetwood that consists of two cave levels. Most of all, you will find Beregan matron here, who is related to The ogre matron quest.
On the second, lower level of the cave you can take one additional quest - Garodh's chorus (M6,3).
Important NPCs in the Russetwood
Suldrun (M2,7) - A druid imprisoned in the body of a wolf;
Types of enemies and monsters in the Russetwood
Ice blight - Not too strong opponent which however has a strong spell with area of effect. Usually found in groups of three-four.
Ice troll - A very strong opponent, he deals high damage and has good defense. It can appear in groups.
Lagufaeth - a small opponent that is harmless unless he is a part of a larger group. Slightly stronger than a regular Xorip.
Bitter spirit - A weak enemy with a pretty troublesome ability - he can become inaccessible for your attacks. You must watch out for him not to get too close to your magic characters.
Ice beetle - This opponent is similar to rock beetle, you should use the same tactic when facing him. The ability that allows him to knock down part of your party is worth mentioning. Because of that, it is a good idea to keep a distance between the members of your team. The creature can be found in large groups.
Crag Ogre Cannoneer
Other important information related to the Russetwood
If you have a team on more or less 8-10 experience level, try to get through the Russetwood in sneaking mode. It will allow you to avoid fighting the strongest opponents.
If you have a weak party, then avoid the western part of the map. The strongest opponents can be found there. Watch out especially for the group of undead and for the cave full of ogres.