Stalwart Village M1 - description and map of the location | The White March Part I
Pillars of Eternity Guide
Key points of PoE White March Part I M1 - Stalwart Village
Important areas on the map
Exits from locations
Locked doors or chests
Important NPC's (quest givers, traders etc.)
New potential team members
Dangerous enemies (bosses, elite monsters etc.)
You can rescue to people from the building. Women can be rescue by the character with lvl 10 of Might. The men can be rescue by character with one of three special abilities: Rime and Frost Followed the Footfalls of Karth (chanter), Winter Wind (druid) or Chill Fog (Mage). To save both it has to be the same person.
The Gref's Rest
You can buy supplies, sleep or hire a follower in here.
Side quest: "A lovely drop"
Side quest: "A good haul"
Side quest: "Overstaying his welcome"
Side quest: "The hunter's favour"
You can buy from him almost every type of items - weapon, potions, rings, spells, crafting materials and more.
Temple of Ondra
Side quest: "Regrets worth trading"
Side quest: "Sacred instruments"
In the barrel by the west side of building is hiding Zahua - person which can join your team.
Main quest: "The recluse of the White March"
Main quest: "The ogre matron"
Side quests: "The thermal pearl", "Bounty: The Gleaming Society", "Bounty: Meztla", "Bounty: Laenric", "Bounty: Disciples of the True Flame"
M2 – Road to Russetwood
M3 – Road to Longwatch Falls
M4 – Road to Durgan's Battery
The map above shows the Stalwart Village, the first location that you will visit during The White March expansion pack. It's a small settlement that dilapidated in the recent years. You will find only one merchant here. You will spend a lot of time here as this is where most of the quests start and end. During your first visit, the village will be under an ogre clan attack. Because of that, you will have to eliminate all the enemies before being able to talk to the villagers. Your party should be at least at the 8th experience level before going to the Stalwart village. You will be able to go to all other important locations on the new map from the village - the Russetwood, Durgan's Battery and the Longwatch Falls.
Important places in the Stalwart village
1. Burning house
The building has been set on fire and some people remained inside. You can try to help them escape from the house. You can send only one party member inside, so it is important to choose well.
The man on the left can be saved if you have one of the three abilities:
- Rime and Frost Followed the Footfalls of Karth, which is chanter's second level phrase;
- Winter Wind, which is druid's first level spell;
- Chill Fog, which is wizard's first level spell.
The woman on the right can be saved if you have Might on level 10. No matter if you save her or not, you can take a Frigrid Claim ring from her, it adds +5 to fire resistance and +10 to spell resistance.
Additionally the character you send should have survival skill at least at level 5 and as high the constitution as possible. This will help you avoid getting hurt or injured. Also, without it you won't be able to drag the saved person to the exit. Luckily, your companion cannot die in the fire.
2. The Gref's rest
Here you can rest, replenish your supplies or hire the adventurers.
In the inn you will meet Byrhtwen and Andred with whom you can play throwing knives. Starting the game will cost you 50 pieces of gold. Your aim is to hit the nose of the enemy on the shield. In the basement you will additionally find Teanleycg with whom you can play the dice for the same price.
When you get close to the left wall of the building you will see one of the fishermen screaming while running away from one of the fish barrels. Walk close to it and click it. Choose to pull out the weird item. Your new companion, Zahua, will jump out from it.
7. Renengilda house
Inside you will meet Renengilda, the leader of Stalwart village. Talking to her is mandatory if you want to complete one of the main quests: Durgan's Battery. She will also give you two other quests: The recluse of the White March and The ogre matron.
Outside the building, on the right you will meet Tealdor, the commander of the nearby watch. He can give you few quests:
- Bounty: Meztla
- Bounty: The Gleaming Society
- The thermal pearl
- Bounty: Disciples of the True Flame
- Bounty: Laenric
Quests that you can obtain in the Stalwart village
Main quest: The recluse of the White March - Talk to Renengilda (M1,7);
Main quest: The ogre matron - Talk to Renengilda (M1,7);
Side quest: A lovely drop - Talk to Reyfald (M1,2);
Side quest: A good haul - Talk to Feara (M1,2);
Side quest: Overstaying his welcome - Talk to Haeferic (M1,2);
Side quest: The hunter's favour - Talk to Thyrsc (M1,3);
Side quest: Regrets worth trading - Talk to Ocrun (M1,5);
Side quest: Sacred instruments - Talk to Ista (M1,5);
Side quest: The thermal pearl - Talk to Tealdor (M1,7);
Side quest: Bounty: The Gleaming Society - Talk to Tealdor (M1,7);
Side quest: Bounty: Meztla - Talk to Tealdor (M1,7);
Side quest: Bounty: Laenric - Speak with Tealdor (M1,7). You can accept it only if you have already finished two previous quests;
Side quest: Bounty: Disciples of the True Flame - Speak with Tealdor (M1,7). You can accept it only if you have already finished two previous quests;
Important NPCs in the Stalwart village
Reyfald (M1,2) - You can receive a quest from him;
Feara (M1,2) - You can receive a quest to deliver few valuable items from the destroyed caravan;
Byrhtwen (M1,2) - You can play throwing knives with him and win some money;
Andred (M1,2) - Another person with whom you can play for money;
Haeferic (M1,2) - The inn owner, you can buy supplies from him, pay for a room or hire a companion. He will also give you a quest;
Teanleycg (M1,2) - You can play dice with him and win some money;
Ailef (M1,2) - You must eliminate him during one of the quests;
Thyrsc (M1,3) - An old hunter that can give you a quest in which you must kill a very strong beast;
Yduran (M1,4) - Merchant, he has many items and supplies;
Okrun (M1,5) - A dwarf whom you can help regain a medallion;
Ista (M1,5) - A dwarf female researcher that needs help in testing her newest invention;
Lafda (M1,5) - The leader of a priest group.
Zahua (M1,6) - A monk who can join your party;
Tealdor (M1,7) - The captain of the local guard, he can give you few quests;
Renengild (M1,7) - Stalwart mayor, she gives you two main quests;
Uldric (M1,7) - Son of the mayor, he wants to solve the ogre manner in peaceful way;
Taena (M1,8) - a female dwarf, who will tell you how to enter the Durgan's Battery.
Types of enemies and monsters in the Stalwart village
Crag Ogre - A strong enemy that deals mostly physical damage. His only special attack is throwing few of your companions off balance. It doesn't deal a lot of damage, but makes you unable to attack for few seconds. Crag ogres are often found in groups of two or three. You should focus on a single enemy and defeat him as fast as possible.
Crag Ogre Cannoneer - An ogre that uses ranged weapon. You should eliminate him in first order. Despite the fact that his attacks are very slow, he can quickly kill your wizards.
Crag Ogre Chanter - a magic ogre class, the strongest one. In addition to physical attacks he uses basic spells.
Winter Wolf - A giant wolf that often accompanies the ogres. You should watch out for him as he is quite fast, has many attacks and can attack you from behind, thus becoming a threat to your magic and ranged warriors.
Warleader Darzir - The leader of the ogres that attacked the village.
Other important information related to Stalwart village
When you enter the village for the first time, it will be attacked by a group of ogres. You must help with defeating them. If you want to do it as quickly as possible, go to the western edge of the map and kill their leader - Darzir.
Talk with each villager that has a unique name. Most of them will have a quest for you.
Don't forget to visit the fisher (M16) and talk to Zahua - the potential new member of your party.