Defiance Bay - Map of First Fires M22
Pillars of Eternity Guide
Key points of Pillars of Eternity M22 - First Fires
Important areas on the map
Exits from locations
Locked doors or chests
Important NPC's (quest givers, traders etc.)
New potential team members
Dangerous enemies (bosses, elite monsters etc.)
Headquarters of Crucible Knights.
Side quest: "Unwanted"
Side quest: "Missing Sentries"
Side quest: "Built to Last"
Temple of Woedica
See cutscene, talk to ghost - "Never Far from the Queen" main quest.
In order to start using this entrance you must first unlock it from the inside.
Headquarters of municipal authorities.
Side quest: "Cinders of Faith"
M18 – Path to Copperlane.
M19 – Entrance to the Temple of Woedica in the Catacombs (inaccessible at first).
M20 – Path to Brackenbury.
M23 – Path to Ondra's Gift.
M24 – Path to Heritage Hill.
Defiance Bay - First Fires - description and map of the location
First Fires First Fires is one of the five districts of Defiance Bay. It is here that you can find the most important buildings, such as Duke's Palace, Embassy of the Vailian Republic or the HQ of the Crucible Knights. It is also the central district, from which you can get to the rest of the city's districts. First of all, you should visit the Crucible Keep and the Temple of Woedica. As for the rest of the buildings, you visit them later into the game.
Important places in First Fires
1. Crucible Keep
It is the HQ for the Crucible Knights faction. In the keep, there are several locked chests and containers. The most difficult lock requires 7 lockpicks and 6 points of Mechanics or 7 points of Mechanics.
Side quest: Unwanted - Collect the Edict of Arrest from the desk in one of the rooms in the Crucible Keep.
Side quest: Missing Sentries - Talk to Wyla who is next to the training ground in the Crucible Keep.
Side quest: Built to Last - Talk to Commander Clyver in the council room in the northern part of the Crucible Keep
2. Temple of Woedica
Main quest: Never Far from the Queen - As soon as you come close to the temple, a cutscene starts in which you are approached by a ghost and you need to talk to him.
To the right of the temple there is an entrance to the Catacombs. To enter there, you first need to activate it from the inside. The other entrance is in Copperlane and it is there that you need to go first.
3. Vailian Embassy
Embassy of the Vailian Republic, the southern neighbor of the Dyrwood Palatinate. At the embassy, there are several locked chests and containers. The most difficult lock requires 8 lockpicks and 7 points of Mechanics or 8 points of Mechanics.
4. Duke's Palace
The HQ of the city's authorities.
Side quest: Cinders of Faith - Talk to Fyrga.
Side quest: Fragments of a Scattered Faith - Talk to the Records Keeper.
Quests that you can obtain in First Fires
Side quest: Unwanted - Collect the Edict of Arrest from the desk in one of the rooms in the Crucible Keep (M22,1).
Side quest: - Talk to Wyla who is next to the training ground in the Crucible Keep.
Side quest: Built to Last - Talk to Commander Clyver in the council room in the Northern part of the Crucible Keep (M22,1).
Side quest: Winds of Steel - Talk to Commander Clyver after you have completed Built to Last (M22,1).
Side quest: Cinders of Faith - Talk to Fyrga (M22,4).
Important NPCs in First Fires
Penhelm (M22,1) - One of the Crucible Knights.
Wyla (M22,1) - He trains Crucible Knights recruits; he has a problem with the Heritage Hill.
Commander Clyver (M22,1) - The head chief of the Crucible Knights.
Dunstan (M22,1) - A blacksmith who works on creating new steel knights. After you complete Built to Last, he will agree to trade with you. He offers one of the best armors in the game.
Fyrga (M22,4) - Priestess of Magrana, who wants you to help her find a certain item.
Justiciary Aldmar (M22,1) - The butler at the Crucible Keep.
Other important information in connection with First Fires
First Fires houses the Crucible Knights, i.e. one of the main factions in Defiance Bay. Consider whether you want to complete quests for this faction, especially that this may make it impossible to complete the ones for the other factions. Therefore, it is best to meet the representatives of all the main factions first and make your decision after you receive several initial quests from them.