Raedric's Hold Interior M10
Pillars of Eternity Guide
Key points of Pillars of Eternity M10 - Raedric's Hold: Interior
Important areas on the map
Exits from locations
Locked doors or chests
Important NPC's (quest givers, traders etc.)
New potential team members
Dangerous enemies (bosses, elite monsters etc.)
Chests with berathian robes
You can use them to explore the sanctuary without getting into fights.
Stairs connecting the sanctuary with the main level.
Find a switch that open a passage to Nedmar's chamber (04).
Open the locked door in the main corridor or find a switch in the chapel (03). You can talk to Nedmar or you can kill him.
Stairs connecting the sanctuary with the dungeon.
Stairs connecting the main level with the dungeon.
Choose a door in the upper walls of the keep to get here.
It opens a nearby door.
Entrance to the sewers
Starting point if you've chosen the alternative passageway (grates by the moat).
You can rescue him for Nedmar (04). Break in or use the key from Osrya (11).
You can talk to Osrya or kill her.
Osrya's secret passageway
It's available only if you kill Nedmar for her.
Nedmar's secret passageway
It's available only if you rescue Giacco (10) for Nedmar.
Talk to Raedric or kill him. If you've chosen to fight watch out for the archmage.
There's a secret switch here that moves a part of the wall.
M9 – Passageway to Raedric's Hold - exterior.
Raedric's Hold - description and map of minor locations
The above map presents the three main levels of Raedric's Hold. These are the Sanctuary, the main level where Raedric himself resides, and the Dungeon where you mostly encounter monsters. You can visit these locations in any order you want and explore them as soon as you get there or once you complete the side quest associated with the hold.
Important places inside the Raedric's Hold
1. Chest with Berathian robes
The robes from the chest allow you to move freely around the Sanctuary, without the necessity to engage in fights. Note that your character needs to have a high level of Resolution, because you party will be stopped at least twice, and you need to work your way out using appropriate dialogue options.
Close to the altar in the chapel, there is a hidden switch (sneak to get there). Using it will make it easier to get to Nedmar's chamber.
4. Nedmar's Chamber
Side quest: Lord of a Barren Land (you received it in the Gilded Vale - M4) - Nedmar may help you get to Raedric, but first you need to find his acquaintance Giacco in the dungeon. Optionally, you can kill Nedmar, at Osrya's request. Note that during the conversation with Nedmar you can ask for a free rest.
The switch opening the door to the dungeon.
9. Dungeon entrance
This is the starting point if you had decided earlier to enter by bending the grates by the moat in the outside part of the hold.
10. Giacco's holding cell
Side quest: Lord of a Barren Land- You can break into Giacco's cell or kill Osrya and thus obtain the key. You rescue Giacco at Nedmar's request.
11. Osrya's chamber
Side quest: Lord of a Barren Land- Osrya may help you get to Raedric, but you first need to kill Nedmar at her request (Sanctuary). Note that during the conversation with Osrya, you may ask for a free rest.
12. Osrya's secret passage
It becomes available after you complete the quest for Osrya and get the key from her.
13. Nedmar's secret passage
It becomes available after you complete the quest for Nedmar and get the key from him.
14. Throne room
You can talk to Raedric there and agree to his plan, or attack him. In the latter case, watch out not only for Raedric, but also, i.a., for the archmage that accompanies him (it is a good idea to save the game before the battle).
Important NPCs inside Raedric's Hold
Nedmar (M10,4) - You can find him in his chamber at the Hold. He helps you reach Raedric.
Giacco (M10,10) - He is being held in a cell in the dungeon. You can rescue him at the request of Nedmar.
Osrya (M10,11) - You can find her in the dungeon. She can help you get to Raedric.
Raedric (M10,14) - He is in the throne room, at the main level of the hold. You can kill him at the request of Kolsc or start cooperation with him.
Types of enemies and monsters inside the Raedric's Hold
While inside the hold, you can get attacked by any of the living opponents that you encounter, assuming that you've entered a place you are not allowed to be in. You can bypass the opponents (by sneaking, or thanks to disguise) or eliminate them.
Revenant - This is one of the strongest types of the undead.
Aumaua Skeleton - they use spears.
Other important information in connection with the inside of
The Raedric's Hold
It is necessary that you take interest in the Berathian robes found in the chest in the western part of the sanctuary. They will allow you to explore the entire Sanctuary freely without engaging into fights. However, keep in mind that the party will be stopped by guards in at least two spots, and your character will have to display a proper level of Resolution to avoid being recognized.
While exploring the inside of the hold, try to have sneak mode on, at all times. This is especially important in the dungeon, where there are many traps. Luckily, the majority of them do not deal too much damage if you trigger them by accident. As for the rest of the levels of the hold, sneak mode will allow you to surprise the enemies and find hidden switches and stashes.
Do not waste your lockpicks attempting to open the secured door to the sanctuary, and at the main level of the hold, unless you are bent on more experience points. The key to the locked rooms is in Nedmar's possession. Depending on your decisions, he will either give it to you, or you will be able to take it from his corpse.
Some of the passages that you find can take you to unique places, e.g. to the siege platform, and to the western part of the walls (map M9). It is optional to use them, but keep them in mind, if you want to explore 100% of the hold.
Nedmar (the sanctuary) and Osrya (dungeons) are two friendly NPCs that you meet in the hold. During conversations with them, you can ask for rest. It is necessary that you do that (even more than once, if needed), because it is for free (i.e. you do not need to use up your supplies).
It is best if you wait with the full exploration of the hold until the end of your stay there. Regardless of your decisions made in the last part of Lord of a Barren Land quest, you will have ensured the possibility to explore this location without the need of additional fights (with the exception of the fights against monsters in the dungeon).