Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Divinity Original Sin 2 Guide by gamepressure.com

Divinity Original Sin 2 Guide

Table of Contents

Huntsman in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough

This page of the Divinity Original Sin 2 guide contains a detailed description of Huntsman skills. You'll learn what type of skills the school offers, what abilities can you use, and their effects.

Huntsman's abilities are only useful for archers. To utilize these abilities, you need a bow or a crossbow (you cannot utilize them with staffs); the abilities are focused on dealing physical damage and causing additional effects such as crippling.

Marksmans Fang - Huntsman in Divinity Original Sin 2 - Magic schools and skills - Divinity Original Sin 2 Guide

Marksman's Fang

Description

Shoots an arrow that will pierce all the enemies on its way. The first target will receive damage that ignores armor.

Special

N/A

Cost

2 AP/ 1 Memory Slot (range weapon required)

Cooling Time

2 turns

Blocked

Physical Armor

Comment

A skill that may seem mediocre at first, but it is an essential addition for all range units. Don't use it at the beginning of the battle, but rather when one of your opponents gets through your first line of defense and becomes a major threat. Before you actually perform the attack, increase the distance and position yourself in front of as many opponents as possible. This will greatly increase the overall effectiveness of the skill and cause serious damage to your foes.

Ricochet - Huntsman in Divinity Original Sin 2 - Magic schools and skills - Divinity Original Sin 2 Guide

Ricochet

Description

Shoots an arrow that will bounce of the first target and will strike up to three more targets in its medium range.

Special

N/A

Cost

2 AP/ 1 Memory Slot (range weapon required)

Cooling Time

4 turns

Blocked

Physical Armor

Comment

If your enemies get too close to one another, you can reach them at the same time. You shouldn't use this spell at the beginning of the battle, but rather when a wave of opponents reaches your first line of defense. Just keep in mind the limited range of the spell and its long cooling time. Not an effective spell when fighting against range units.

First Aid - Huntsman in Divinity Original Sin 2 - Magic schools and skills - Divinity Original Sin 2 Guide

First Aid

Description

Removes statuses: cripple, knockdown, blind, silent, bleeding, burn, poison. Heals 30% of hero's max health.

Special

100% chance to remove a status and heal

Cost

1 AP/ 1 Memory Slot

Cooling Time

4 turns

Comment

One of the most crucial abilities. Not only does it heal your team, but it also removes all negative effects. First Aid is cheap but its long cooling time makes it a spell that you have to use carefully. It's always useful when you want to support your front line of attack. As its effectiveness depends on the amount of HP, it's best to use it on your tanks.

Snipe - Huntsman in Divinity Original Sin 2 - Magic schools and skills - Divinity Original Sin 2 Guide

Snipe

Description

A powerful blow that causes physical damage. The damage is doubled if it was a sneak attack.

Special

N/A

Cost

4 AP/ 1 Memory Slot (range weapon required)

Cooling Time

5 turns

Comment

Due to its cost and long Cooling Time, it's fair to say that this spell is especially useful outside the battlefield. If we are able to sneak near the enemy, it's highly possible that we will kill him with a single shot. The bonus only works if it's a sneak attack. During the battle, consider it as your last resort.

Tactical Retreat - Huntsman in Divinity Original Sin 2 - Magic schools and skills - Divinity Original Sin 2 Guide

Tactical Retreat

Description

Teleport yourself to a medium distance.

Special

100% chance to teleport

Cost

1 AP/ 1 Memory Slot

Cooling Time

3 turns

Comment

Similar to teleportation, this spell can be used in different situations. First of all, you don't need any help from your allies to get to a safe spot. Furthermore, the spell is cheap, so after using it, we will still have enough points to perform other actions. Pay attention to your range as you may not be able to strike your opponents even with Tactical Retreat.

Mark - Huntsman in Divinity Original Sin 2 - Magic schools and skills - Divinity Original Sin 2 Guide

Mark

Description

A marked target will have a reduced chance to dodge attacks, and will have its benefit, concerning getting a better position, removed.

Special

100% chance to mark a target for 3 turns

Cost

1 AP/ 1 Memory Slot

Cooling Time

3 turns

Comment

A must have for all range units. Regardless of the Huntsman level, your enemies will often occupy better positions. Use Mark to remove all bonuses that he would normally receive, and thus make him useless. Pay attention to the fact that the spell works for limited time and strike quickly. This spell is also useful for heroes who engage in close combat, as reducing your enemies chance to dodge will increase the amount of damage that he receives.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Larian Studios or Larian Studios. All logos and images are copyrighted by their respective owners.

Copyright 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.