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Divinity Original Sin 2 Guide by gamepressure.com

Divinity Original Sin 2 Guide

Table of Contents

Geomancer in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough

This page of the Divinity Original Sin 2 guide contains a detailed description of Geomancer magic school.?You'll learn what kind of magic the school is characteristic for, what spells can you utilize and their effects.

Geomancer commands the powers of Earth and Poison. The abilities of this group are used to support the team (increasing and regenerating physical armor) and to inflict damage from Earth and Poison. Thanks to this ability, you can also pour oil on the ground that can be ignited later on. In addition, a large part of the ability allows applying negative effects on enemies - slowing down, petrifying or crippling.

Magical Poison Dart - Geomancer in Divinity Original Sin 2 - Magic schools and skills - Divinity Original Sin 2 Guide

Magical Poison Dart

Description

Deals poison damage and casts a status.

Special

100% chance to poison your enemy 2 turns

Cost

2 AP/ 1 Memory Slot

Cooling Time

4 turns

Blocked

Magic Armor

Comment

A simple and effective skill that can be very deadly for our opponents. It's a good choice for all range units, which can easily make the foe weaker. Just make sure to reduce magic armor before you actually cast the spell.

 

Contamination

Description

Deals poison damage and casts the status on all the enemies within its radius. Turns all liquid substances in its radius into poison.

Special

100% chance to poison your enemy 1 turn

Cost

1 AP/ 1 Memory Slot

Cooling Time

3 turns

Blocked

Magic Armor

Comment

A powerful spell that affects the target for a short time, but can be used in almost every situation (even if not combined with other effects). Just make sure that your allies are not around, because once you transform a puddle into poison, there is no going back. Reduce magic armor states before you cast the spell.

Fossil Strike - Geomancer in Divinity Original Sin 2 - Magic schools and skills - Divinity Original Sin 2 Guide

Fossil Strike

Description

Deals earth damage to your opponents and leaves a puddle of oil.

Special

N/A

Cost

2 AP/ 1 Memory Slot

Cooling Time

2 turns

Comment

It's a perfect way to start a fight in open terrain. If your hero has at least one explosive bottle, he can deal tremendous damage during one turn. It all depends whether we strike a single opponent, or reach the entire group. Heroes using Fossil Strike should carry a lot of explosive bottles, or arrows that will lit the oil. Its short cooling time makes it a perfect spell to start or end the battle.

Fortify - Geomancer in Divinity Original Sin 2 - Magic schools and skills - Divinity Original Sin 2 Guide

Fortify

Description

Increases maximal armor points and partially restores it. When the spell is active, your enemy cannot teleport your character.

Special

100% chance to strengthen your target 3 turns

Cost

1 AP/ 1 Memory Slot

Cooling Time

4 turns

Comment

A cheap and effective spell that increases armor of our allies or opponents. When it comes to our allies, it is obvious that main benefits will focus on increasing stats of the armor, and receive additional bonuses if the armor is nearly destroyed. Furthermore, it will protect our allies from being moved against their will. Use the spell wisely, as it is easy to target a hostile character by mistake.

Impalement - Geomancer in Divinity Original Sin 2 - Magic schools and skills - Divinity Original Sin 2 Guide

Impalement

Description

Spikes appear from underneath, cripple all enemies in its radius and cause earth damage. The location affected by the spell is covered in a puddle of oil.

Special

100% chance to cripple a target for 1 turn

Cost

2 AP/ 1 Memory Slot

Cooling Time

4 turns

Blocked

Physical Armor

Comment

Similar to Fossil Strike, but apart from dealing damage, we can also cripple our enemies. Once again, we can set the puddle of oil on fire to increase the spell's effectiveness. Don't hesitate to use it against range units that you are unable to reach in a different way. Just remember to use it wisely, as the cooling time is long. It can buy your mages a couple of turns to increase the distance.

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