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Divinity: Original Sin II Game Guide by gamepressure.com

Divinity: Original Sin II Game Guide

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Sebille | Characters Divinity: Original Sin II Guide

Check out all available and recommended classes for Sebille!

Another character and the only Elf that can join your team (provided that you didn't select this character as yours). She can be found near the south exit from Fort Joy - she hides behind a barrel. In this chapter, you can find information about the character itself, classes that are available to it (along with their descriptions) as well as a recommended class if you want to choose Sebille as your main character or a companion.

Sebille and her default class, Rogue. - Sebille | Characters - Characters - Divinity: Original Sin II Game Guide
Sebille and her default class, Rogue.

Recommended classes for Sebille

Sebille works great as:

  • Rogue, Shadowblade, Ranger or Wayfarer - she has a special ability called Flesh Sacrifice which adds one additional AP and increases damage by 10% but it reduces health by 10%. Sebille is great for an assassin or an archer that must move quickly and deal as much damage as possible.

Basic information

Name

Description

Gender

Female

Race

Elf

Tags

Sebille, Elf, Female, Outlaw, Scholar, Rogue

Talents

Ancestral Knowledge - a character receives +1 to Loremaster.

Corpse Eater - a character can eat body parts and gain additional abilities or learn new information about the game's world.

Comments - Tags are used during conversations with other NPCs which give access to unique dialog lines.

Special abilities

Icon

Name

Description

Flesh Sacrifice - Sebille | Characters - Characters - Divinity: Original Sin II Game Guide

Flesh Sacrifice

This ability is unique to Elves. A character receives 1 AP, +10% to damage and -10% to health for 2 turns.

Break the Shackles - Sebille | Characters - Characters - Divinity: Original Sin II Game Guide

Break the Shackles

It allows to remove the following status effects: Slowed, Crippled, Chilled, Shocked, Suffocating, Atrophy, Diseased, Infectious Diseased and Shackles of Pain.

Classes available for Sebille

Sebille has access to 14 classes which are described in the table below. In case of a class that is for a player (if you want your main character to be Sebille) you can freely modify her starting abilities and attributes. However, if you choose a class for her as your companion then you can't change anything.

Class

Starting bonuses

Starting abilities and talents

Starting weapons

Battlemage

+1 Strength

+1 Intelligence

+1 Constitution

+1 Aerotheurge

+1 Warfare

+1 Persuasion

Blinding Radiance

Battering Ram

Shocking Touch

Comeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again.

2x Sharp Stone on a Stick <br>(a single-handed axe, 4-5 physical damage)

Cleric

+1 Strength

+1 Intelligence

+1 Constitution

+1 Hydrosophist

+1 Necromancer

+1 Bartering

Decaying Touch

Restoration

Blood Sucker

Hothead Talent - when a character has 100% of health, it gets +10% bonus to critical hit chance and +20% to Accuracy.

Claw Hammer (a single-handed club, 4-5 physical damage)

Makeshift Shield (a shield, 6 magic armor and 8 physical armor)

Conjurer

+1 Intelligence

+2 Constitution

+1 Summoning

+1 Loremaster

+1 Leadership

Conjure Incarnate

Dimensional Bolt

Elemental Totem

Pet Pal Talent - allows this character to speak with animals.

Makeshift Wand (a wand, 2-3 damage from a random element)

Enchanter

+2 Intelligence

+1 Constitution

+1 Hydrosophist

+1 Aerotheurge

+1 Loremaster

Electric Discharge

Hail Strike

Rain

Far Out Man Talent - increases range of scrolls and spells by 2 meters.

Improvised Staff (a staff, 5-7 damage from a random element)

Fighter

+1 Strength

+2 Constitution

+1 Warfare

+1 Geomancer

+1 Bartering

 

Battle Stomp

Bouncing Shield

Fortify

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Knife On a Stick (a single-handed sword, 4-5 physical damage)

Makeshift Shield (a shield, 6 magic armor and 8 physical armor)

Inquisitor

+1 Strength

+1 Intelligence

+1 Constitution

+1 Warfare

+1 Necromancer

+1 Telekinesis

Blood Sucker

Battering Ram

Mosquito Swarm

Executioner Talent - gives a character 2 AP after performing an attack that kills an enemy. The effect can be activated once per turn.

Makeshift Club (a two-handed club, 6-7 physical damage)

Knight

+2 Strength

+1 Constitution

+1 Warfare

+1 Two-Handed

+1 Bartering

Battle Stomp

Battering Ram

Crippling Blow

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Cracked Twohander <br>(a two-handed sword, 6-7 physical damage)

Metamorph

+2 Strength

+2 Finesse

+1 Two-Handed

+1 Polymorph

+1 Persuasion

Tentacle Lash

Chicken Claw

Bull Horns

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Wooden Pitchfork (a spear, 6-7 physical damage)

Ranger

+2 Finesse

+1 Wits

+1 Huntsman

+1 Pyrokinetic

+1 Lucky Charm

Ricochet

Peace of Mind

Elemental Arrowheads

Arrow Recovery Talent - gives a character 33% chance to recover a special arrow after using it.

Twig With a String (a bow, 5-6 physical damage)

Rogue

+2 Finesse

+1 Constitution

+1 Scoundrel

+1 Sneaking

+1 Dual Wielding

Throwing Knife

Backlash

Adrenaline

The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn.

2x Shiv (a dagger, 3-4 physical damage)

Shadowblade

+2 Finesse

+2 Wits

+1 Scoundrel

+1 Polymorph

+1 Thievery

Chameleon Cloak

Backlash

Chicken Claw

Guerilla Talent - increases character's damage by 40% while they are Sneaking. Doesn't work while using effects that cast Invisibility.

Shiv (a dagger, 3-4 physical damage)

Wayfarer

+2 Finesse

+1 Intelligence

+1 Huntsman

+1 Geomancer

+1 Bartering

Pin Down

Fossil Strike

Elemental Arrowheads

Pet Pal Talent - allows this character to speak with animals.

Toy Crossbow (a crossbow, 6-7 physical damage)

Witch

+1 Finesse

+1 Intelligence

+1 Constitution

+1 Scoundrel

+1 Necromancer

+1 Persuasion

Raise Bloated Corpse

Chloroform

Mosquito Swarm

Leech Talent - heals a character when they stand in pool of blood.

Shiv (a dagger, 3-4 physical damage)

Wizard

+2 Intelligence

+1 Constitution

+1 Pyrokinetic

+1 Geomancer

+1 Loremaster

Searing Daggers

Fossil Strike

Ignition

Far Out Man Talent - increases range of scrolls and spells by 2 meters.

Makeshift Wand (a wand, 2-3 damage from a random element)

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