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Divinity: Original Sin II Game Guide by gamepressure.com

Divinity: Original Sin II Game Guide

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Ifan Ben-Mezd | Characters Divinity: Original Sin II Guide

Check out all available and recommended classes for Ifan!

Another character and the first Human that can join your team (provided that you didn't select this character as yours). He can be found right behind the main entrance to Fort Joy. In this chapter, you can find information about the character itself, classes that are available to it (along with their descriptions) as well as a recommended class if you want to choose Ifan as your main character or a companion.

Ifan Ben-Mezd and his default class, Wayfarer. - Ifan Ben-Mezd | Characters - Characters - Divinity: Original Sin II Game Guide
Ifan Ben-Mezd and his default class, Wayfarer.

Recommended classes for Ifan

Ifan Ben-Mezd works great as:

  • Rogue, Shadowblade, Ranger or Wayfarer - because of Ingenious talent, which increases Initiative and a critical hit chance, Ifan is great for an assassin or an archer that needs to move quickly and deal as much damage as possible.
  • Conjurer - his special ability, Summon Ifan's Soul Wolf can be greatly enhanced thanks to Summoning ability. When you invest 5 points the Wolf will be able to defeat a few enemies by its own.

Basic information

Name

Description

Gender

Male

Race

Human

Tags

Ifan, Soldier, Human, Male, Outlaw

Talents

Thrifty - a character gets +1 to Bartering.

Ingenious - a character receives +2 to Initiative and +5% to critical hit chance.

Comments - Tags are used during conversations with other NPCs which give access to unique dialog lines.

Special abilities

Icon

Name

Description

Encourage - Ifan Ben-Mezd | Characters - Characters - Divinity: Original Sin II Game Guide

Encourage

This ability is unique to Humans. Increases Strength, Finesse, Constitution and Intelligence of all nearby allies (including the person that casted the spell). Bonuses to attributes increase with character's development.

Summon Ifans Soul Wolf - Ifan Ben-Mezd | Characters - Characters - Divinity: Original Sin II Game Guide

Summon Ifan's Soul Wolf

This ability is available only to Ifan. He summons a wolf that accompanies the team during a fight. The effect lasts for 10 rounds.

Wolf's stats (health points, magic and physical armor, damage) scale with Summoning ability of the caster.

Classes available for Ifan

Ifan Ben-Mezd has access to 14 classes which are described in the table below. In case of a class that is for a player (if you want your main character to be Ifan) you can freely modify his starting abilities and attributes. However, if you choose a class for him as your companion then you can't change anything.

Class

Starting bonuses

Starting abilities and talents

Starting weapons

Battlemage

+1 Strength

+1 Intelligence

+1 Constitution

+1 Aerotheurge

+1 Warfare

+1 Persuasion

Blinding Radiance

Battering Ram

Shocking Touch

Comeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again.

2x Sharp Stone on a Stick <br>(a single-handed axe, 4-5 physical damage)

Cleric

+1 Strength

+1 Intelligence

+1 Constitution

+1 Hydrosophist

+1 Necromancer

+1 Bartering

Decaying Touch

Restoration

Blood Sucker

Hothead Talent - when a character has 100% of health, they get +10% bonus to critical hit chance and +20% to Accuracy.

Claw Hammer (a single-handed club, 4-5 physical damage)

Makeshift Shield (a shield, 6 magic armor and 8 physical armor)

Conjurer

+1 Intelligence

+2 Constitution

+1 Summoning

+1 Loremaster

+1 Leadership

Conjure Incarnate

Dimensional Bolt

Elemental Totem

Pet Pal Talent - allows this character to speak with animals.

Makeshift Wand (a wand, 2-3 damage from a random element)

Enchanter

+2 Intelligence

+1 Constitution

+1 Hydrosophist

+1 Aerotheurge

+1 Loremaster

Electric Discharge

Hail Strike

Rain

Far Out Man Talent - increases range of scrolls and spells by 2 meters.

Improvised Staff (a staff, 5-7 damage from a random element)

Fighter

+1 Strength

+2 Constitution

+1 Warfare

+1 Geomancer

+1 Bartering

 

Battle Stomp

Bouncing Shield

Fortify

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Knife On a Stick (a single-handed sword, 4-5 physical damage)

Makeshift Shield (a shield, 6 magic armor and 8 physical armor)

Inquisitor

+1 Strength

+1 Intelligence

+1 Constitution

+1 Warfare

+1 Necromancer

+1 Telekinesis

Blood Sucker

Battering Ram

Mosquito Swarm

Executioner Talent - gives a character 2 AP after performing an attack that kills an enemy. The effect can be activated once per turn.

Makeshift Club (a two-handed club, 6-7 physical damage)

Knight

+2 Strength

+1 Constitution

+1 Warfare

+1 Two-Handed

+1 Bartering

Battle Stomp

Battering Ram

Crippling Blow

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Cracked Twohander <br>(a two-handed sword, 6-7 physical damage)

Metamorph

+2 Strength

+2 Finesse

+1 Two-Handed

+1 Polymorph

+1 Persuasion

Tentacle Lash

Chicken Claw

Bull Horns

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Wooden Pitchfork (a spear, 6-7 physical damage)

Ranger

+2 Finesse

+1 Wits

+1 Huntsman

+1 Pyrokinetic

+1 Lucky Charm

Ricochet

Peace of Mind

Elemental Arrowheads

Arrow Recovery Talent - gives a character 33% chance to recover a special arrow after using it.

Twig With a String (a bow, 5-6 physical damage)

Rogue

+2 Finesse

+1 Constitution

+1 Scoundrel

+1 Sneaking

+1 Dual Wielding

Throwing Knife

Backlash

Adrenaline

The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn.

2x Shiv (a dagger, 3-4 physical damage)

Shadowblade

+2 Finesse

+2 Wits

+1 Scoundrel

+1 Polymorph

+1 Thievery

Chameleon Cloak

Backlash

Chicken Claw

Guerilla Talent - increases character's damage by 40% while they are Sneaking. Doesn't work while using effects that cast Invisibility.

Shiv (a dagger, 3-4 physical damage)

Wayfarer

+2 Finesse

+1 Intelligence

+1 Huntsman

+1 Geomancer

+1 Bartering

Pin Down

Fossil Strike

Elemental Arrowheads

Pet Pal Talent - allows this character to speak with animals.

Toy Crossbow (a crossbow, 6-7 physical damage)

Witch

+1 Finesse

+1 Intelligence

+1 Constitution

+1 Scoundrel

+1 Necromancer

+1 Persuasion

Raise Bloated Corpse

Chloroform

Mosquito Swarm

Leech Talent - heals a character when they stand in pool of blood.

Shiv (a dagger, 3-4 physical damage)

Wizard

+2 Intelligence

+1 Constitution

+1 Pyrokinetic

+1 Geomancer

+1 Loremaster

Searing Daggers

Fossil Strike

Ignition

Far Out Man Talent - increases range of scrolls and spells by 2 meters.

Makeshift Wand (a wand, 2-3 damage from a random element)

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