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Divinity Original Sin 2 Guide by gamepressure.com

Divinity Original Sin 2 Guide

Table of Contents

The Red Prince in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough

Check out all available and recommended classes for Red Prince!

Last update: 09 March 2020

This page of the Divinity Original Sin 2 guide contains a detailed description of The Red Prince, one of the heroes that can join your party. This chapter of the guide contains information regarding the hero, classes that are available to him (and their descriptions) as well as recommended classes when choosing The Red Prince as a main hero or a companion.

Red Prince is the first character and the only Lizard that you can join to your team (provided that you didn't select this character as yours). He can be found near the stating place - he stands on a beach, south from the place where the ship crashed. In this chapter, you can find information about the character itself, classes that are available to him (along with their descriptions) as well as a recommended class if you want to choose The Red Prince as your main character or a companion.

The Red Prince and his default class, Fighter. - The Red Prince in Divinity Original Sin 2 - Characters - Divinity Original Sin 2 Guide
The Red Prince and his default class, Fighter.

Recommended classes for Red Prince

The Red Prince works great as:

  1. Fighter (his starting class), Knight, Inquisitor or Metamorph - in all of these cases, you can make a great use of his additional resistance to Poison and Fire (your mages can use these spells freely even when he is in their range); he can also use his Dragon's Blaze ability effectively because it has a short range.
  2. Wizard - this class gives access to abilities from Pyrokinetic and Geomancer schools which works greatly with his additional Poison and Fire resistance as well as with Dragon's Blaze ability (it deals Fire damage and can set Oil on fire that is created by using Fossil Strike).

Basic information

Name

Description

Gender

Male

Race

Lizard

Tags

Red Prince, Scholar, Noble, Lizard, Male

Talents

Sophisticated - a character receives +10% to Fire Resistance and Poison Resistance

Spellsong - a character receives +1 to Persuasion

Unique trait

Can dig holes without a shovel - this trait is unique to Lizards.

Comments - Tags are used during conversations with other NPCs which give access to unique dialog lines.

Special abilities

Icon

Name

Description

Dragons Blaze - The Red Prince in Divinity Original Sin 2 - Characters - Divinity Original Sin 2 Guide

Dragon's Blaze

This ability is unique to Lizards. It allows them to breathe fire at a short distance which deals Fire damage and inflicts Warm status (or Burning if a character already had Warm status).

Demonic Stare - The Red Prince in Divinity Original Sin 2 - Characters - Divinity Original Sin 2 Guide

Demonic Stare

This ability is unique to The Red Prince. It allows him to steal a certain amount of magic armor from a target. After that, these points restore character's magic armor.

Number of points depends on character's level.

Classes available for Red Prince

The Red Prince has access to 14 classes which are described in the table below. In case of a class that is for a player (if you want your main character to be The Red Prince) you can freely modify his starting abilities and attributes. However, if you choose a class for him as your companion then you can't change anything.

Class

Starting bonuses

Starting abilities and talents

Starting weapon

Battlemage

+1 Strength

+1 Intelligence

+1 Constitution

+1 Aerotheurge

+1 Warfare

+1 Persuasion

Blinding Radiance

Battering Ram

Shocking Touch

Comeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again.

2x Sharp Stone on a Stick(a single-handed axe, 4-5 physical damage)

Cleric

+1 Strength

+1 Intelligence

+1 Constitution

+1 Hydrosophist

+1 Necromancer

+1 Bartering

Decaying Touch

Restoration

Blood Sucker

Hothead Talent - when a character has 100% of health, it gets +10% bonus to critical hit chance and +20% to Accuracy.

Claw Hammer (a single-handed club, 4-5 physical damage)

Makeshift Shield (a shield, 6 magic armor and 8 physical armor)

Conjurer

+1 Intelligence

+2 Constitution

+1 Summoning

+1 Loremaster

+1 Leadership

Conjure Incarnate

Dimensional Bolt

Elemental Totem

Pet Pal Talent - allows this character to speak with animals.

Makeshift Wand (a wand, 2-3 damage from a random element)

Enchanter

+2 Intelligence

+1 Constitution

+1 Hydrosophist

+1 Aerotheurge

+1 Loremaster

Electric Discharge

Hail Strike

Rain

Far Out Man Talent - increases range of scrolls and spells by 2 meters.

Improvised Staff (a staff, 5-7 damage from a random element)

Fighter

+1 Strength

+2 Constitution

+1 Warfare

+1 Geomancer

+1 Bartering

 

Battle Stomp

Bouncing Shield

Fortify

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Knife On a Stick (a single-handed sword, 4-5 physical damage)

Makeshift Shield (a shield, 6 magic armor and 8 physical armor)

Inquisitor

+1 Strength

+1 Intelligence

+1 Constitution

+1 Warfare

+1 Necromancer

+1 Telekinesis

Blood Sucker

Battering Ram

Mosquito Swarm

Executioner Talent - gives a character 2 AP after performing an attack that kills an enemy. The effect can be activated once per turn.

Makeshift Club (a two-handed club, 6-7 physical damage)

Knight

+2 Strength

+1 Constitution

+1 Warfare

+1 Two-Handed

+1 Bartering

Battle Stomp

Battering Ram

Crippling Blow

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Cracked Twohander (a two-handed sword, 6-7 physical damage)

Metamorph

+2 Strength

+2 Finesse

+1 Two-Handed

+1 Polymorph

+1 Persuasion

Tentacle Lash

Chicken Claw

Bull Horns

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Wooden Pitchfork (a spear, 6-7 physical damage)

Ranger

+2 Finesse

+1 Wits

+1 Huntsman

+1 Pyrokinetic

+1 Lucky Charm

Ricochet

Peace of Mind

Elemental Arrowheads

Arrow Recovery Talent - gives a character 33% chance to recover a special arrow after using it.

Twig With a String (a bow, 5-6 physical damage)

Rogue

+2 Finesse

+1 Constitution

+1 Scoundrel

+1 Sneaking

+1 Dual Wielding

Throwing Knife

Backlash

Adrenaline

The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn.

2x Shiv (a dagger, 3-4 physical damage)

Shadowblade

+2 Finesse

+2 Wits

+1 Scoundrel

+1 Polymorph

+1 Thievery

Chameleon Cloak

Backlash

Chicken Claw

Guerilla Talent - increases character's damage by 40% while they are Sneaking. Doesn't work while using effects that cast Invisibility.

Shiv (a dagger, 3-4 physical damage)

Wayfarer

+2 Finesse

+1 Intelligence

+1 Huntsman

+1 Geomancer

+1 Bartering

Pin Down

Fossil Strike

Elemental Arrowheads

Pet Pal Talent - allows this character to speak with animals.

Toy Crossbow (a crossbow, 6-7 physical damage)

Witch

+1 Finesse

+1 Intelligence

+1 Constitution

+1 Scoundrel

+1 Necromancer

+1 Persuasion

Raise Bloated Corpse

Chloroform

Mosquito Swarm

Leech Talent - heals a character when they stand in pool of blood.

Shiv (a dagger, 3-4 physical damage)

Wizard

+2 Intelligence

+1 Constitution

+1 Pyrokinetic

+1 Geomancer

+1 Loremaster

Searing Daggers

Fossil Strike

Ignition

Far Out Man Talent - increases range of scrolls and spells by 2 meters.

Makeshift Wand (a wand, 2-3 damage from a random element)

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