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Divinity: Original Sin II Game Guide by gamepressure.com

Divinity: Original Sin II Game Guide

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Status effects | Basics Divinity: Original Sin II Guide

Combat in Divinity: Original Sin 2 is an important part of the gameplay. Because of that the various statuses, that can be inflicted on characters (negative and positive effects, additional abilities and those that allow to control other units) play a big part during fights. The table below contains descriptions of all key status effects that can be inflicted on characters.

Warning - information about specific status effects can be found in "Effects and combinations used in combat" chapter.

Icon

Name

Description

How to remove (only negative ones)

Acid - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Acid

Destroys a certain amount of physical armor of a target per turn.

Fortify and Mass Cleanse Wounds abilities

Adrenaline - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Adrenaline

A character immediately receives 2 AP but has 2 AP less in the next turn.

-

Atrophy - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Atrophy

A character can't use attacks and abilities that require a weapon - such as melee attacks or archer's arrows.

This effect is blocked by physical armor.

First Aid ability.

Bleed Fire - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Bleed Fire

A character starts bleeding fire - instead of blood, an attacked character bleeds fire.

This effect is blocked by magic armor.

-

Bleeding - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Bleeding

Deals a certain amount of damage per turn.

This effect is blocked by physical armor.

First Aid, Restoration, Fortify, Cleanse Wounds and Mass Cleanse Wounds abilities.

Blessed - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Blessed

Target gains +20% to Accuracy, +10% to Dodging and +15% to all resistances.

Target is protected from Diseased, Decaying Touch, Petrified and Stunned effects.

This effect can be removed by inflicting Curse status.

Blinded - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Blinded

Greatly reduces range of vision of a target by reducing it to a few meters. Target receives -35% to Accuracy and can't use Attacks of Opportunity.

This effect is blocked by magic armor.

First Aid and Peace of Mind abilities.

Burning - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Burning

A character receives a certain amount of fire damage per turn.

Reduces Fire Resistance by 10% and increases Water Resistance by 20%.

This effect is blocked by magic armor.

First Aid, Armour of Frost, Tornado, Fortify, Cleanse Wounds and Mass Cleanse Wounds abilities.

You can extinguish fire by using a spell / attack connected to Water element.

Charmed - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Charmed

Allows you to control a character.

This effect is blocked by magic armor.

Enrage and Peace of Mind abilities.

Chicken Form - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Chicken Form

Turns a character into a chicken - it can't be controlled and, instead, it runs around aimlessly.

A character can't attack and interact with objects.

This effect is blocked by physical armor.

Can't be removed - you must wait for it to end on its own.

Chilled - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Chilled

Causes the following effects:

-35% to Speed Movement

-30% to Dodging

-20% to Water Resistance

-10% to Air Resistance

+10% to Fire Resistance

This effect is blocked by magic armor.

Inflict Burning or Warm status.

Clear-Minded - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Clear-Minded

Increases Strength, Finesse, Intelligence and Wits attributes as well as character's Accuracy. A bonus to attributes scales with Intelligence of a caster.

Removes and protects from Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged and Mad status effects.

Removed by Enrage status.

Crippled - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Crippled

A character receives -100% to Movement Speed and -30% to Dodging. A character can't move.

This effect is blocked by physical armor.

First Aid, Haste and Tactical Retreat. Also, when a character stands on a surface with "Blessed Web" effect.

Cursed - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Cursed

A character receives -10% to Accuracy, -30% to Dodging and -15% to all resistances.

This effect is blocked by magic armor.

Bless ability.

Decaying - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Decaying

A character receives damage from healing status effects.

This effect is blocked by physical armor.

Fortify, Cleanse Wounds, Mass Cleanse Wounds abilities.

Diseased - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Diseased

A character receives -3 to Constitution and -35% to damage dealt by it.

This effect is blocked by magic armor.

Bless, Fortify, First Aid, Cleanse Wounds, Mass Cleanse Wounds abilities

Encouraged - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Encouraged

All allied characters that are in the range of the ability receive +1 to Strength, Finesse and Intelligence as well as +2 to Constitution.

-

 

Encumbered

A character carries too many items and is encumbered. This effect has two stages:

- when a character is encumbered below 20% its maximum carrying weight (119,9kg for 100kg) they receive -50% to their Speed Movement

- when a character is encumbered above 20% its maximum carrying weight they receive -100% to their Speed Movement and can't move.

This effect can be removed by increasing character's Strength (each point adds 10kg to their carrying weight) or by removing items from backpack.

Flanked - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Flanked

A character receives -10% to Dodging.

This effect is activated when there are, at least, two enemies next to a character.

Move away from enemies.

 

Floating

A character is floating and surface effects have no impact on them - they can fly over Oil or a Frozen surface.

-

Fortified - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Fortified

Increases overall amount physical armor and restores a bit of it.

A character is invulnerable to teleportation - it can't be teleported.

-

Frightened - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Frightened

A character is frightened - runs aimlessly and player loses control over it.

Enrage and Peace of Mind abilities.

Frozen - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Frozen

A character is frozen and player / enemy loses control over it.

A character receives -100% to Dodging, -20% to Water Resistance and +20% to Fire and Poison Resistance.

A character is invulnerable to Stunned, Poisoned, Charmed, Terrified, Bleeding, Petrified, Taunted and Sleeping status effects.

This effect is blocked by physical armor.

Inflict Burning or Warm status or when a character stands on a surface with "Blessed Fire" status.

Vaporize ability.

Hasted - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Hasted

A character is speeded up - their Speed Movement is increased and get additional 1 AP to their overall AP points with which they started a turn.

Can be removed by inflicting Slowed effect.

Infected - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Infected

A character receives -3 to Constitution attribute and -35% to damage dealt by them.

A character can infect nearby targets.

This effect is blocked by magic armor.

Bless, First Aid, Fortify Cleanse Wounds, Mass Cleanse Wounds abilities.

Knocked Down - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Knocked Down

A character is knocked down for one turn during which it can't move and perform any actions.

This effect is blocked by physical armor.

First Aid ability.

Magic Shell - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Magic Shell

Increases maximum amount of magic armor and removes Burning, Poisoned, Stunned, Frozen, Suffocation and Petrified effects.

-

Marked - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Marked

A character loses bonus to damage that it got for having a high ground and characters, that attack from lower ground, don't receive any penalties.

A character can't disappear and start sneaking. They also receive -100% to Dodging.

-

Necrofire - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Necrofire

A character receives fire damage per turn. They also receive -15% to Fire Resistance and +20% to Water Resistance.

A character is invulnerable to Frozen, Chilled, Warm and Wet effects.

This effect is blocked by magic armor.

Bless, Mass Cleanse Wounds abilities.

Necrofire effect can't be extinguished in the same way as normal fire (by using spells / attacks based on Water element).

Nullified Resistances - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Nullified Resistances

Lowers all resistances.

This effect is blocked by magic armor.

No available counteractions.

Petrified - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Petrified

A character is turned into stone and can't perform any actions.

A character receives -100% to Accuracy, -20% to Earth Resistance, +30% to Fire and Air Resistance.

A character is invulnerable to Frozen, Burning, Stunned, Poisoned, Charmed, Terrified, Knocked Down, Chilled, Warm, Bleeding, Taunted, Sleeping effects and can't be teleported.

This effect is blocked by magic armor.

Bless, Vaporise, Magic Shell abilities or when a character stands on a surface with "Blessed Oil" effect.

Poisoned - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Poisoned

A character receives poison damage per turn.

This effect is blocked by magic armor.

Restoration, Fortify, Cleanse Wounds, Mass Cleanse Wounds and First Aid abilities.

Shackles of Pain - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Shackles of Pain

A character receives the same damage as the caster.

This effect is blocked by physical armor.

Can't be removed - you must wait for it to end on its own.

Silenced - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Silenced

A character can't use spells and scrolls.

This effect is blocked by magic armor.

First Aid ability or when a character stands on a surface with "Blessed Smoke Cloud" effect.

Sleeping - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Sleeping

A character is put to sleep and can't perform any actions. This effect is removed when a character receives damage.

This effect is blocked by magic armor.

Peace of Mind ability.

This effect is removed when a character receives damage - by using a spell with a wide range of effect, arrows or regular attack.

Slowed - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Slowed

A character is slowed down - their Speed Movement is reduced by 1 AP point with which it started a turn and receives -30% to Dodging.

Haste, Tactical Retreat and Tornado abilities or when a character stands on a surface with "Blessed Web" effect.

Stunned - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Stunned

A character is Stunned and can't perform any actions for one turn.

Shocked status is inflicted first, then Stunned.

A character receives -100% to Dodging, -15% to Air Resistance and +15% to Fire Resistance.

A character is invulnerable to Frozen, Charmed, Terrified, Petrified, Taunted and Sleeping effects.

This effect is blocked by magic armor.

Armour of Frost, Turn to Oil, Bless abilities or when a character stands on a surface with "Blessed Oil" effect.

Suffocating - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Suffocating

A character loses a certain amount of magic armor per turn.

Breathing Bubbles, Mass Breathing Bubbles, First Aid and Mass Cleanse Wounds abilities.

Taunted - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Taunted

Forces enemies to attack a character that used this ability.

This effect is blocked by physical armor.

Enrage and Peace of Mind abilities.

Terrified - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Terrified

A character is terrified - runs around aimlessly and player loses control over it. It also receives -20% to Dodging.

Peace of Mind and Enrage abilities.

Vampire - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Vampire

A character receives 50% to Life Steal - it regenerates 50% of health from physical damage that they dealt.

-

Warm - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Warm

A character is warmed - if Warm status was already inflicted, it turns into Burning.

Receives -10% to Fire Resistance and +15% to Water Resistance.

Inflict Chilled, Frozen, Warm, Burning, Necrofire or Wet effect.

Wet - Status effects | Basics - Basics - Divinity: Original Sin II Game Guide

Wet

A character is wet and receives -10% to Water Resistance, -20% to Air Resistance and +10% to Fire Resistance.

Inflict Burning, Warm, Chilled, Necrofire, Shocked or Stunned effect.

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