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Divinity: Original Sin II Game Guide by gamepressure.com

Divinity: Original Sin II Game Guide

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

The Imprisoned Elf | Act I Divinity: Original Sin II Guide

1 - The Imprisoned Elf | Act I - Chapter II - Fort Joy - Divinity: Original Sin II Game Guide

1. Caverns - Saheila

2. Camp Kitchen - Amyro, Griff

3. Fort Joy - Stingtail

You Begin the quest after talking to Saheila, assuming she survived the confrontation with Loshe - The Imprisoned Elf | Act I - Chapter II - Fort Joy - Divinity: Original Sin II Game Guide

You Begin the quest after talking to Saheila, assuming she survived the confrontation with Loshe. It turns out she can predict the future. If you do not doubt her abilities you unlock a dialog option, in which you can ask her how to escape Fort Joy. She will tell you that your escape is connected with her friend - an elf by the name of Amyro, who lived in the Caverns, however, he has been kidnapped by Griffa - the camp commandant. If you agree to find him, she will give you another hind, according to which there is a lizard involved in all of that.

You can find Amyro[2] in Camp Kitchen, but it turns out that he has been imprisoned by the commandant of the camp named Griff[1] - The Imprisoned Elf | Act I - Chapter II - Fort Joy - Divinity: Original Sin II Game Guide

You can find Amyro[2] in Camp Kitchen, but it turns out that he has been imprisoned by the commandant of the camp named Griff[1]. If you try to talk to the elf, Griff will join the conversation. If you agree to retrieve supplies that have allegedly been stolen by Amyro, Griff will let you talk to him.

The elf will say that he has nothing to do with the theft and he will tell you that he planned on escaping from Fort Joy. He promises that he will show you the escape route if you help him get out of the cage.

Retrieve supplies

In order to retrieve the stolen supplies, go back towards the Caverns - The Imprisoned Elf | Act I - Chapter II - Fort Joy - Divinity: Original Sin II Game Guide

In order to retrieve the stolen supplies, go back towards the Caverns. Upon reaching the cave, go west to find a small headland with a fisherman's camp.

The theft has been performed by a lizard named Stingtail, whom you find sleeping in the encampment. To retrieve the goods, you will require a character with a minimum level of Persuasion, so check out the statistics of your party members before you start the conversation. As an alternative, you can also use a character with high Finesse.

After you wake up the lizard, ask if he knows anything about the supplies that have disappeared from the kitchen. This will start a dialogue that you have to continue until the option to persuade him appears. Show your interest throughout the entire conversation and finally use Finesse to retrieve the stolen item.

Reward: 240 experience points

With the item on you, you can do one of the following.

Return the fruit, turn the lizard in

During the conversation with Griff, say that you have found the stolen plant. If you decide to give it back, he will take it and asks who the thief was. Within the party, you can decide that the thief deserves a punishment.

If you tell the man on Stingtail, he will release Amyro. You will then be able to talk to him, thanks to which the elf will tell you the secret passage out of Fort Joy. At the same time, he will ask you to give his amulet to his clairvoyant friend. If you accept the quest, a new entry will appear in your journal - Saheila's Signet - you will find the walkthrough for this quest in a separate chapter.

The secret passage is on the beach, close to the location where you have met Migo - The Imprisoned Elf | Act I - Chapter II - Fort Joy - Divinity: Original Sin II Game Guide

The secret passage is on the beach, close to the location where you have met Migo.(the map)

Reward: 840 experience points

Finally, Griff will send one of his men to kill Stingtail. If you help him with her, he will give you some gold, although you have betrayed him a moment ago.

If you do not help him, he will die. He has relevant information regarding two tasks: The Red Prince and Hunt Of The Master/Sebille. If you did not talk to him about them, it might prove impossible to complete them.

Reward: 840 experience points + 50 gold units

Return the fruit, protect the lizard

While talking to Griff, admit that you have found the plant. If you decide to give it to him, he will ask you about the thief. You can decide that it is better to protect the lizard from the commandant.

After you refuse to say who the thief is, the commandant will have you arrested. During the fight, it is worth considering to place the ranged units onto a balcony over Griff - this will give you additional damage bonus, and you will eliminate the enemy archer. If you win the battle, you can take the key to the cage, from Griff's pocket, and free Amyro. The battle you win will provide you with less experience than if you actually gave the lizard in.

After you free Amyro, he will tell you the secret passage out of Fort Joy. At the same time, he will ask you to give his amulet to his clairvoyant friend. If you accept the quest, a new entry will appear in your journal - Saheila's Signet - you will find the walkthrough for this quest in a separate chapter.

Reward: 840 experience points

Keep the fruit

IF you refuse to return the fruit to the commandant, he will start a fight with you immediately. In this case, you will be able to defeat him and free Amyro, but you still receive less experience than when you give the thief in.

Reward: 840 experience points

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