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Divinity: Original Sin II Game Guide by gamepressure.com

Divinity: Original Sin II Game Guide

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Knight Class Divinity: Original Sin II Guide

As a result of his abilities and high endurance, he is very useful as a supporting class. Aside from that, you should keep in mind that an appropriately developed knight can deal major damage using a two-hander, and score serious critical hits after developing this ability.

Knight is the mainstay of the party, who has to eliminate the most dangerous enemies, and focus their attention on himself. He can shorten the distance in any given moment by knocking down the enemy, cripple him in order to immobilize him, or just eliminate the enemy with one strong hit.

The base parameters for this class can be found below.

Knight in the class selection screen - Knight Class - Classes - Divinity: Original Sin II Game Guide
Knight in the class selection screen

Attributes

Knight has two enhanced attributes by default:

Attribute Name

Value

Note

Strength

+2

Strength is the main indicator of a knight's effectiveness. A high modifier of this attribute allows him to deal major damage and carrying heavy equipment without slowing down his movements.

Constitution

+1

Aside from defensive statistics generated by heavy equipment, the knight has to have serious constitution that will allow him to stay on the battlefield even when his armor is gone.

Abilities and Talent

W przypadku Rycerza rozwinieto trzy zdolnosci.

Name

Value

Notes

Warfare

1

All the knight's starting skills are concentrated in this area, so an additional capability point is welcome. It is also worth developing it in this direction in order to make it even more effective.

Two-Handed

1

Two-handed weapons are characterized by a passive bonus to the critical damage multiplier, which is a very good match with the Rage skill with which the knight begins his adventure.

Bartering

1

Each point of this ability reduces the cost purchase of items by 10% and increases the price for which you can sell your own items. It is worth to use this character (equipped with objects / abilities increasing Bartering even more) during trade.

Talent

Opportunist - this talent allows you to perform surprise attacks when an enemy pass by that character or when they want to move away from a Knight It doesn't activate when an enemy performs an attack or action that doesn't require them to move.

Starting Skills

Icon

Name

Notes

Battering Ram - Knight Class - Classes - Divinity: Original Sin II Game Guide

Battering Ram

If you incautiously allowed your enemies to get through the first line, or they are attempting to escape, you can always shorten the distance, knocking the enemies in progress.

Crippling Blow - Knight Class - Classes - Divinity: Original Sin II Game Guide

Crippling Blow

This skill deals serious AoE damage, which works wonders paired with the damage dealt by two-handers. Additional bleeding effect will force the enemies to stay in the range of normal attacks.

Battle Stomp - Knight Class - Classes - Divinity: Original Sin II Game Guide

Battle Stomp

Even if a Knight fights at a short distance, they can still use this medium distance ability and knock down all enemies. This ability helps in protecting team members or paralyzing enemies so you can get closer to them.

Knight and Races

Race

Predispositions

Notes

Elf

None

A large discrepancy between modifiers that make an efficient knight, and natural predispositions of elves.

Human

Average

Taking under advisement the passive bonus to Leadership, high initiative, and racial ability, a human can be very good in such a role.

Dwarf

High

The natural bonus to strength predestinates the dwarf as a best candidate to begin his travels as a Knight.

Lizard

None

Even with small correspondences in the modifiers, it cannot be unseen that with the basic statistics, a lizard won't be very good at that role.

Which abilities are worth choosing?

A Knight has access to one school, Warfare, which means that they can choose from 4 starting abilities. This class uses two-handed weapons and because of that there is no point in changing anything - the fourth ability from Warfare school, Bouncing Shield, requires a shield which is not used by this class. Because of that you should focus on using other default abilities - Battering Ram, Crippling Blow and Battle Stomp.

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