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Divinity: Original Sin II Game Guide by gamepressure.com

Divinity: Original Sin II Game Guide

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Experience and levels | Character development Divinity: Original Sin II Guide

In Divinity: Original Sin II, character development is only possible through acquiring experience points. Difficulty level has an impact on amount of experience that you get. To begin with, we can confidently say that Explorer is definitely easier, as the enemies are weaker, the experience points rewarded for quests are the same as in Classic mode, but the extra experience is acquired by visiting certain locations. All you have to do is to discover an atypical passage, teleport to a location that is hard to reach, or just reveal the whole area map, and an additional reward will be added to your account.

In Classic, Tactician and Honour modes, you get experience only by killing enemies or completing main and side quests. Enemies have increased resistance and they are definitely harder to deal with. In Tactician mode, enemies have additional abilities and they are overall more difficult to defeat while Honour mode introduces save restrictions - you can't do it manually, game is saved automatically and when your entire team is dead your save is removed and you have to start the game from the very beginning.

Below, you'll find a few sections that will introduce you to how party development is handled in Divinity: Original Sin II.

Assigning Experience

Regardless of whether you play alone, or employ the help of other players or heroes placed by the developers, you'll always receive the same amount of experience. The game doesn't have the ability to complete the tasks on your own in order to reach a higher level faster.

The game doesn't divide points between the party members, but always gives the set amount to each of them. As a result, it doesn't matter that the last hit is always dealt by the same hero, each of them will be rewarded the same as long as he is a part of the team. The amount is always, invariably, the same

The mechanic of inviting new members to the party is interesting. Regardless of their earlier actions, each of the party members has the same experience level, and with the moment of joining the party, his level will be increased to the level of other party members.

Progression tree

Once you level up, you'll get points to make use of. With every level, you can count on 2 Attribute points and 1 Combat point. With Civil points and Talents the case is different, because they are attributed every specific number of levels. Everything is presented in detail in the table below.

Level

Total XP

Required to level up

Bonus for reaching the level

1

0

2,000

 

2

2,000

6,000

2 attribute points, 1 combat point, 1 civic point

3

8,000

12,000

2 attribute points, 1 combat point

4

20,000

20,000

2 attribute points, 1 combat point, 1 talent point

5

40,000

30,000

2 attribute points, 1 combat point

6

70,000

42,000

2 attribute points, 1 combat point, 1 civic point

7

112,000

56,000

2 attribute points, 1 combat point

8

168,000

72,000

2 attribute points, 1 combat point

9

240,000

90,000

2 attribute points, 1 combat point

10

330,000

110,000

2 attribute points, 1 combat point, 1 civic point, 1 talent point

11

440,000

132,000

2 attribute points, 1 combat point

12

572,000

156,000

2 attribute points, 1 combat point

13

728,000

182,000

2 attribute points, 1 combat point

14

910,000

210,000

2 attribute points, 1 combat point, 1 civic point

15

1,120,000

240,000

2 attribute points, 1 combat point

16

1,360,000

272,000

2 attribute points, 1 combat point, 1 talent point

17

1,632,000

306,000

2 attribute points, 1 combat point

18

1,938,000

342,000

2 attribute points, 1 combat point, 1 civic point

19

2,280,000

380,000

2 attribute points, 1 combat point

20

2,660,000

420,000

2 attribute points, 1 combat point

21

3,080,000

462,000

2 attribute points, 1 combat point

22

3,542,000

506,000

2 attribute points, 1 combat point, 1 civic point, 1 talent point

23

4,048,000

552,000

2 attribute points, 1 combat point

24

4,600,000

600,000

2 attribute points, 1 combat point

25

5,200,000

650,000

2 attribute points, 1 combat point

26

5,850,000

702,000

2 attribute points, 1 combat point, 1 civic point

27

6,552,000

756,000

2 attribute points, 1 combat point

28

7,308,000

812,000

2 attribute points, 1 combat point, 1 talent point

29

8,120,000

870,000

2 attribute points, 1 combat point

30

8,990,000

930,000

2 attribute points, 1 combat point, 1 civic point, 1 talent point

The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. The most important thing is to allocate the points well - especially with those tallents that significantly influence the efficiency of your character, and which are also the most rarely obtained type of points.

The description of developing a character with particular roles in mind (such as defensive/offensive warriors, different types of mages, etc.) can be found in the corresponding chapters of this guide.

Note: There is a way to reset all the points you have invested in the game. You can learn how to do this in the chapter Resetting character development points.

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