This page of the Oddworld Soulstorm guide contains the second part of the walkthrough of Mission 3 - the Blimp. Our walkthrough suggests how to safely pass through two locations with Sligs, enemy snipers and mortar fire of the blimp.
Additional note: the green color in this walkthrough stands for secrets and unique locations / activities associated with the badges (challenges) in the game. Mission 3 badges were described on a separate page of the guide.
Snipers and shelling - first location
The more difficult part of the sequence is ahead of us - we have to go through two large locations, where Abe must simultaneously deal with Sligs, snipers (red beams) and blimp shelling. The latter are especially annoying - even if it seems to us that we are behind a good cover, it may happen that we will be hit by some kind of bomb. We can avoid it by staying on the move and moving away / running around after receiving damage from mortar fire to regenerate health.
There are no Chant Suppressor in the area, so we can use possession on all Sligs. If we do not want to risk getting hit by mortar fire, then after possessing the Slig, it is best to immediately kill it or use it to attack another one. Attempting to stun and tie Sligs can be risky.
We need to move to the left. Along the way, have a look at the shelf marked on the picture, where you can find a Royal Jelly secret. Reaching this collectible involves the risk of finding yourself in the crosshairs of snipers - we need to climb the shelves at the right time and jump to the next ones.
In order to leave this location, we perform a double jump to the left from the shelf with the secret. This will allow us to jump over the flames and reach the checkpoint.
Snipers and shelling - second location
The second location is full of dangerous Sligs, snipers and mortar fire of the blimp. We can get rid of the nearest two Sligs by possession. As Abe can quite quickly find himself in the crosshairs of the blimp, it's better to immediately kill the possessed enemies (assuming that we are not in some safe place).
If we want to collect all the collectibles, then we should consider heading to the left and jumping to the next high shelves. We have to avoid snipers, but the reward for our efforts will be the opportunity to jump to the shelf marked on the picture with a Royal Jelly secret.
Let's quickly jump to the lower shelves on the right. The best tactic is to go through the lower levels of the area. This involves encountering new Sligs, and we can freely use possession on them. Let's try to use these skills while Abe is behind some kind of cover to reduce the risk of getting hit by a shrapnel.
The lower path will lead us to the checkpoint. Note - the place next to the checkpoint can also be bombed. Unfortunately, this is not a safe location.
The problem with the snipers has been temporarily resolved, but we still need to watch out for the Sligs and the blimp shelling. Let's prepare water bottles - they can be found by the nearby mercenaries.
Make a double jump towards the left shelf and lower yourself. Remain in the hanging position and extinguish the flames under yourself with water bottles. This will allow us to land there safely and begin to use possession to eliminate Sligs from higher shelves. It's best to kill the possessed Sligs, because reaching the stunned enemies would be very demanding.
After securing the area above us, we can start climbing. Unfortunately, small shelves will go up in flames. We need to extinguish them quickly so that we don't become the target of shelling while throwing the bottles.
After reaching the top shelf, we can start running to the left. It will lead us to the new containers and the checkpoint.
In the new location, we head down, extinguishing the flames along the way. In the place of the above image, we can roll through a small hole to reach the right area with a Royal Jelly secret.
We're going left. There are 2 Sligs in the last location. Abe can't get rid of them by possession. First, we extinguish the flames with water bottles, and after finding ourselves under the Sligs, we begin to use stun mines. This will allow us to get rid of both enemies. Choosing the left path will allow you to reach the end of the mission.