Having found Helena dead, you should start from a thorough examination of the entire crime scene. While doing that aid yourself with EM Vision and Bio Vision in order to find and scan all clues. Things you can scan are: tattoo machine, ComPass implant and the tattoo on Helena’s body, Helena’s corpse, blood stains (in several places), scratches on the floor, power supply unit, holo-injector, voice recorder and wireless pedal. Apart from those you can find synchrozine syringes and a code panel hidden behind the armchair, however, you will learn the combination to that only later.
Lastly, scan the implant in Helena’s head. After doing that you will be able to hack the dead woman’s mind the way you did before.
Since you are hacking into a mind of a dead person, this time the challenge ahead of you is greater. There are a couple of situations here in which you must protect the protagonist from a sudden death.
The first memory has you use a computer. You must ultimately select ‘Yes’ answers to continue the poll. Moreover, you must press several buttons indicated by the game at some point. The next couple of scenes offer a big deal of (linear) exploration. You must, for example, walk through a small labyrinth in the office and reach the console on the wall, take a number while visiting a doctor, or download some confidential data from a computer.
Troubles will start when you get to the scene depicted in the picture above. A mutant opponent arrives in a distance. You must avoid that monster, because being detected gets Daniel Lazarski killed, which results in seeing the Game Over screen. That will also prevent you from reaching the Unbreakable achievement.
In that scene you must sneak undetected, so crouch down and keep moving slowly and hide behind the desks that you pass by in order to avoid the monster’s eyes (it is best to keep yourself to the left side of the office). Ultimately, you must reach the corridor where the mutant came from.
In the next location you must avoid a monster too, as getting detected puts an immediate end to the game. In this office you must reach several computer stations with gleaming cables over them (one is shown in the picture above).
After reaching each of the computer stations make sure the monster is not around and only then start downloading data. You must download data from three different stations. Do not hurry while moving between them – just do your best to keep hidden all the time.
Completing that memory launches new ones, which too require reaching a specific destination or using an interactive item. That starts off linear, but things get more complex when you reach the location with a floating TV set, as shown in the picture above. Grab the hanging cable and start pulling the TV. You must plug the cable into the socket shown in the picture 2, which opens the way forward.
Continue pulling the TV and finding more sockets where you can plug it in. One of those unlocks a big white button. Apart from that, you will be able to download some data from a computer. Reaching the last socket and plugging the cable in will take you to a new memory.
In the next memory you will travel across a field. You must head toward the vertical beam of light. Reaching that destination is not so easy, because of the drones flying around the area. You must avoid getting detected by them, because if they spot you, you will go back to the starting point and have to repeat the whole sequence.
While moving toward the beam of light use foliage as cover. However, that won’t cover you completely. When you notice a drone coming close (which is also signaled by a characteristic sound), crouch down and do not move. You must wait patiently until the machine finishes scanning and flies away. Upon reaching your destination you will find a computer, with which you must establish a connection. Now, there is only one memory left to complete, in which you must walk through several corridors filled with TVs. Finally, you will get the code 3615.