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NiOh 2 Guide by gamepressure.com

NiOh 2 Guide

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Skill trees in NiOh 2 NiOh 2 guide, walkthrough

The hero has access to many abilities and skills in NiOh 2. They have been divided into several categories, which affect different elements of the gameplay. On this page of our guide you will find a description of the skills available in the game.

Skill trees are divided by weapon type and play style - Ninja, Shiftling, Samurai, and Onmyo Magic. Each of them contains a set of different types of passive and active abilities, which you can use during combat. Experience is received separately for each of the ability trees. This means that the more often you use these skills, the faster you will learn new abilities.

Of course, not all abilities are available immediately - most of them are only available when a particular skill has been unlocked - Skill trees in NiOh 2 - Basics - NiOh 2 Guide

Of course, not all abilities are available immediately - most of them are only available when a particular skill has been unlocked. In addition, some abilities have several degrees of advancement, which translates into their effectiveness.

Samurai skills

Name

Function

Requirements

Ki Pulse: Heaven

An active ability that increases the damage for a short time after the Ki bar is fully charged using the Ki pulse. (high stance only)

Basic ability

Ki Pulse: Man

An active ability that is triggered when you restore full Ki with the Ki pulse. Then you don't lose your Ki while blocking the first attack. (mid stance only)

Basic ability

Ki Pulse: Earth

Active ability that negates the Ki cost of the first dodge, after fully charging the Ki bar with the Ki pulse. (low stance only)

Basic ability

Stance

Active ability that allows you to switch between stances.

Basic ability

Grab

Grab a person who ran out of Ki or a downed Yokai and follow up with a powerful attack.

Stance Ability

Final Blow

With this active skill, you can grab a downed opponent and deliver a powerful blow.

Stance Ability

Ki Pulse

Allows you to restore Ki after performing a combination of attacks.

Stance Ability

Running Water: Heaven

A skill that automatically activates the Ki Pulse when you dodge at the right time. (high stance only)

Ki Pulse: Heaven skill

Purify Yokai Realm: Heaven

Increases the attack power when you perform a purification using a perfectly timed Ki Pulse. (high stance only)

Ki Pulse: Heaven skill

Running Water: Man

A skill that automatically activates the Ki Pulse when you dodge at the right time. (mid stance only)

Ki Pulse: Man

Purify Yokai Realm: Man

Improves your defense when performing purification with a perfectly timed Ki Pulse that restores the maximum Ki (mid stance only)

Ki Pulse: Man

Running Water: Earth

A skill that automatically activates the Ki Pulse when you dodge at the right time. (low stance only)

Ki Pulse: Earth skill

Purify Yokai Realm: Earth

Improves the Ki recovery rate when you perform a purification using a perfectly timed Ki Pulse and restore the maximum amount of Ki (low stance only)

Ki Pulse: Earth skill

Purify Yokai Realm

Activates when you restore the maximum amount of Ki using the Ki Pulse while in the Yokai Realm. Purifies and removes Yokai Realm in your vicinity.

Ki Pulse skill

Flux

Changing the stance after the Ki Pulse increases the amount of restored Ki.

Ki Pulse skill

Flux II

This further increases the amount of restored Ki.

Flux skill

Flash Attack

Perform a quick attack when changing weapons after a successful Ki Pulse.

Flux II skill

Deliberate Slice

Increases the maximum amount of Ki that can be restored with a Ki Pulse by 30% for certain active abilities.

Flux II skill

Bowmaster I

Increases bow damage by 5%.

Ki Pulse: Man and Ki Pulse: Heaven skills

Bowmaster II

Increases bow damage by another 3%.

Bowmaster I skill

Quivermaker

You can carry 3 extra arrows.

Bowmaster I skill

Matchlock Master I

Increases damage from matchlock weapons by 5%

Bowmaster I skill

Shot Pouch

You can carry 2 extra rounds.

Matchlock Master I skill

Nimble Slice

Reduces damage caused by some active skills by 20%. In return, they consume less Ki.

Running Water: Earth skill

Masterful Slice

Increases the damage done by some active skills by 20%, while increasing Ki consumption.

Running Water: Man skill

Round Carrier

You can carry 1 extra cannon round.

Cannonmaster I

Reckless Slice

Increases the damage caused by some active skills by 10%, but blocks the ability to execute the Ki Pulse.

Running Water: Heaven skill

Hands of Death I

Increases bare-handed attack damage by 20%.

Ki Pulse: Man and Ki Pulse: Earth skills

Hands of Death II

Increases bare-handed attack damage by another 20%.

Hands of Death I

Hands of Death III

Increases bare-handed attack damage by another 20%.

Hands of Death II skill

Composure

When a human enemy uses guard, you can take away their weapon and strike. (only in hand-to-hand combat)

Hands of Death I

Damage Boost: Courage

Increases the damage of some active skills based on your Courage. Increases the Ki consumption.

Composure skill

Damage Boost: Magic

Increases the damage of some active skills based on your Magic. Increases the Ki consumption.

Purify Yokai Realm: Earth skill

Damage Boost: Constitution

Increases the damage of some active skills based on your Constitution. Increases the Ki consumption.

Fortitude II skill

Damage Boost: Skill

Increases the damage of some active skills based on your Skill. Increases the Ki consumption.

Bowmaster I and Masterful Slice skills

Damage Boost: Heart

Increases the damage of some active skills based on your Heart. Increases the Ki consumption.

Deliberate Slice skill

Damage Boost: Strength

Increases the damage of some active skills based on your Strength. Increases the Ki consumption.

Reckless Slice skill

Damage Boost: Stamina

Increases the damage of some active skills based on your Stamina. Increases the Ki consumption.

Running Water: Man skill

Damage Boost: Dexterity

Increases the damage of some active skills based on your Dexterity. Increases the Ki consumption.

Nimble Slice skill

Cannonmaster I

Increases damage from cannons by 5%.

Matchlock Master I skill

Fortitude I

Adds 50 health points

Hands of Death I skill

Fortitude II

Adds 30 health points

Fortitude I skill

Fortitude III

Adds 20 health points

Fortitude II and Composure

Ninja Skills

Name

Function

Requirements

Shuriken

It allows you to ready shurikens.

Basic

Shuriken II

Increases the speed of readying shurikens.

Shuriken Ability

Shuriken shooter

With this ability, after throwing a shuriken, pressing the button responsible for this function again allows the next throw to be made.

Shuriken Ability

Kunai I

It allows you to ready kunai.

Shuriken Ability

Makibishi I

It allows you to ready makibishi.

Shuriken Ability

Thrown blade technique I

Increases Shuriken damage by 5%.

Shuriken Shooter ability

Rakansen Coin

It allows you to ready Rakansen coins. Throwing this object doesn't consume it, but it takes away your gold.

Kunai I Ability

Storm Kunai

It allows you to ready Storm Kunai that injures opponents.

Kunai I Ability

Caltrop Ball

It allows the creation of explosives - caltrop balls.

Caltrops I

Fire: Gunpowder Bomb I

It allows you to ready gunpowder bombs that explode and injure opponents.

Basic

Smoke Ball I

It allows you to ready smoke balls that will allow you to lose your opponent.

Fire: Gunpowder Bomb I

Shadow arts: Flaming Heron I

It allows you to ready the Flaming Heron's feathers, which inflict damage on the opponent from fire and Ki.

Smoke Ball I

Shadow Arts: Yaroka Water I

It allows you to ready Yaroka Water feathers dealing water and Ki damage.

Smoke Ball I

Fire Shuriken

It allows you to ready fire shurikens - they explode upon touching enemies.

Fire: gunpowder bomb I and Shuriken

Hiding

Icreases ranged and thrown weapons damage.

Fire: Shuriken

Quick-change

It allows you to ready quick-change scrolls to stop deadly attacks for a period of time.

Shadow Arts: Flaming Heron I, Smoke Ball I, and Shadow Arts: Yaroka Water I

Dodges

Reduces Ki wear when performing dodges.

Quick-change

Fire: Shrapnel Bomb I

It allows you to ready Shrapnel Bombs - when they explode, they scatter shrapnel.

Fire: Gunpowder Bomb I

Fire: Enhanced Shrapnel Bomb I

Allows you to ready enhanced shrapnel bombs.

Fire: Shrapnel Bomb I

Preparing bombs

Increases gunpowder and shrapnel bomb damage by 6%.

Fire: Enhanced Shrapnel I

Groundfire I

It allows you to ready incendiary traps that explode after a certain amount of time, or after being stepped on by an opponent.

Fire: Gunpowder Bomb I

Saboteur

It increases by 1 the limit of carrying gunpowder and shrapnel bombs.

Groundfire I

Tiger Running I

Allows one to ready Tiger Running scrolls which increase running and dash speed

Basic

Catwalking I

It allows one to ready catwalking scrolls, which allow the character to move in total silence (apart from when attacking) and nullifies fall damage.

Tiger-Running I

Sneak Attack

It allows you to attack an unaware opponent from behind.

Tiger-Running I

Sneak Thief

The enemy drops the item when you attack him from behind.

Sneak Attack

Sneak Thief Scroll I

It allows you to ready the Sneak Thief scrolls, make detecting you more difficult.

Catwalk I and Sneak Attack

Kodama Transformation I

It allows you to ready Kodata Transformation scrolls to morph into a green creature. That way your enemies will ignore you.

Sneak Thief I

Dashing

Reduces Ki wear when performing dashes.

Tiger-Running I

Levitation

It allows you to ready levitation scrolls that protect you from environmental effects for some time.

Dashing

Cloudrunner

Increases the running speed by 3%.

Dashing

Eagle eye I

Allows you to ready Eagle Eye scrolls, which increase arrow damage when you aim at the enemy long enough

Tiger-Running I

Poison arrows I

It allows you to ready poison arrows.

Eagle Eye I

Stun Arrows I

It allows you to ready stun arrows that paralyze your opponents.

Poison Arrows I

Frugality

It allows the recovery of arrows that killed the opponent by hitting a weak spot.

Poison Arrows I

Poison: Gallnut Broth I

It allows you to ready Gallnut Broth, which grants "poisoned" effect upon being applied on a weapon.

Basic

Poison: Hemlock Broth I

Allows you to ready Hemlock Broth - after its application, your weapon paralyzes the opponents.

Poison: Gallnut Broth I

Poison: Medusa Powder I

Allows you to ready Medusa Powder which releases a poisonous cloud.

Poison: Hemlock Broth I

Medicine: Seven-Herb Pills I

It allows you to ready Seven-Herb Pills that cancel paralysis.

Poison: Hemlock Broth I

Medicine: Power Pill I

It allows you to ready power pills that increase the strength of your attack.

Medicine: Seven-Herb Pills I

Healer

Increases the limit of carried potions by 1

Medicine: Seven-Herb Pills I

Paralytic Control I

+5 immunity to paralysis.

Medicine: Seven-Herb Pills I

Poison: Blister-Beetle Powder I

It allows you to ready the blister-beetle powder, which releases poison.

Poison: Gallnut Broth I

Medicine: Anti-Toxin Pill I

It allows you to ready Anti-Toxin Pills that counteract the effects of toxins.

Poison: Gallnut Broth I

Poison Control I

+5 to poison resistance.

Medicine: Anti-Toxin Pill I

Blinding Shell I

It allows you to ready blinding shells, which release a cloud that blind your opponents.

Poison: Blister-Beetle Powder I and Poison: Medusa Powder I

Toxic Groundfire I

It allows you to ready Toxic Groundfire that explodes after a certain amount of time, or after being stepped on by an opponent.

Poison: Blister-Beetle Powder I

Paralytic Groundfire I

It allows you to ready Paralytic Groundfire that explodes after a certain period of time, or after being stepped on by an opponent.

Poison: Medusa Iowder I

Toxic Groundfire I

It allows you to ready Toxic Groundfire traps that explode after a certain period of time, or after being stepped on by an opponent.

Toxic Groundfire I and Paralysis Groundfire I

Ninja Tool Mastery I

It allows faster execution of ninjitsu and prolongs its effects.

Poison: Gallnut Broth I and Tiger-running I

Poison Shuriken

It allows you to ready Poison Shurikens.

Poison: Gallnut Broth I and Shuriken

Paralysis Shuriken

It allows you to ready Paralysis Shurikens.

Poison shuriken

Snakebite Technique

Increases the spread of injuries by 10%

Poison Shuriken and Medicine: Anti-Toxin Pill I

Endurance

It decreases received poison and fire damage by 6%.

Snakebite Technique

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