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Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Table of Contents

Map 2: locations | Mission 4: The Doom That Came to Konos - maps Heroes VI - Shades of Darkness Guide

Last update: 11 May 2016

1 - Stone of Enlightment (Gives the hero 2500 EXP - Map 2: locations - The Dungeon campaign, mission 4: maps - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

1 - Stone of Enlightment (Gives the hero 2500 EXP. The hero can use it only once)

2 - Armoursmith (Gives the hero a permanent +1 defence bonus. The hero can use it only once)

3 - Weaponsmith (Permanently increases the hero's might power by 1. The Hero can use this object only once)

4 - Dragon Vein (Regenerates the hero's mana completely. The hero can use this object once per week)

5 - Mother Earth Shrine (Increases the health of all units in the hero's army by 10%. The hero can use this object once per battle)

6 - Soul Venom pot (Enemy units start the battle being poisoned. Therefore, they will receive 50 damage each turn and their initiative will be lowered by 5. The effect lasts for 3 turns. The hero can use this object once per week)

7 - Crystal of Power (Gives a permanent +1 bonus to magic power. The hero can visit this object only once)

8 - Stable (Increases the hero's movement points by 5. Can be used once per week)

9 - Observatory (Unveils a big area around the building)

10 - War Ancient (Increases the hero's Leadership and Destiny by 5 in the next battle, additionally gives 5 movement points. The hero can use it once per battle)

11 - Dark barrows (Increases the weekly creature growth rate)

12 - Gates of hell (Guarded by enemy forces - after defeating them, the hero will receive a precious treasure or will be joined by a units of friendly creatures)

13 - Water Elemental Shrine (During the next battle, all friendly creatures will receive the water armor spell when attacked)

14 - Ice Pearl Shrine (+10 initiative to the end of the week. The hero can use is once per week)

15 - Blind Maiden (increases the hero's destiny by 5 during the next battle. The hero can use this object once per battle)

16 - Angels Shrine (Increases the hero's magic power and leadership by 5 till the end of the week. The hero can use this object once per week)

17 - Dispel Magic Shrine (The hero's army gains magic immunity for the first 3 turns of battle. The hero can use this object once per week)

18 - Seat of the Invaders (Owner of this building received gold after each battle)

19 - Centaur Monument (Gives the hero a +5 movement bonus and 10% damage bonus for ranged units till the end of the week. The hero can use this object once per week)

20 - Pyramid (Guarded by enemy forces - after defeating them, the hero will receive a precious treasure or will be joined by a units of friendly creatures)

21 - Well of Souls (Gives a +10 bonus to magic power to the end of the week. The hero can use this object once per week)

22 - Sigil of Arkath (Gives a +5 defence and magic defence bonus to the end of the week. The hero can use is once per week)

23 - Arcane Library (Gives the hero a 1-3 bonus to magic power or magic defence. The amount of points depends on the level of the hero [1-10: 1, 11-20: 2, 21-30: 3]. The Hero can use this object only once)

24 - Shrine of the Seventh Dragon (This shrine lets the hero advance to the next level after paying 7 crystals and 11000 gold. The hero can use this object once per game)

25 - Revelation Crystal (Gives the hero a permanent +1 magic defence bonus. The Hero can use this object only once)

26 - Choral of Believers (Gives a +5 leadership and magic power bonus for the course of the next battle. The hero can use this object once per battle)

27 - Hell Force (Gives a +5 bonus to might power till the end of the week. The hero can use is once per week)

28 - Dark Spire (Increases the weekly creature growth rate)

29 - Demon Shrine (Give a +5 bonus to might power and destiny till the end of the week. The hero can use is once per week)

30 - Dragon Nexus (Doubles the hero's mana. The hero can use this object once per week)

31 - Dead Field (All enemy living creatures deal 10% less damage in the next battle and have 10% less life. The hero can use this object once per battle)

32 - Warmen Guardhouse (After each battle the hero gets a bonus to movement points for each building possessed; +3 for the first one, +2 for the second, +1 for each further)

33 - Wheel of Time (After visiting this place, the hero uses up movement points 20% slower and in the next battle the enemy forces have 10 points less initiative. The hero can use is once per week)

34 - Altar of Destruction (All enemy creatures will be hit by a meteor at the beginning of the next battle. The hero can use is once per week)

35 - Dark Elves post (It's guarded by enemy units - after defeating them, the hero will gain a precious treasure or will be joined by a squad of friendly units)

36 - Dragon Utopia (Protected by Dragons, contains the rarest artefacts in the game)

37 - Chaos Wave (During the next battle, an AI-controlled monster will appear and eat a random enemy units. In order to free it, the enemy will have to kill the creature. The hero can use this place only once)

38 - Gryph Statue (Gives air units a 20% bonus to health. The hero can use this object once per week)

39 - Arena (After defeating the guards, gives a permanent +2 bonus to might power or might defence. After the fight, the units that the player lost are revived)

40 - Conflux Orb (lets you leave messages for other players)

41 - City

42 - Fort

T - Sawmill (Gives 2 wood per day)

R - Ore Mine (Gives 2 ores a day)

K - Crystal Mine (Gives 1 crystal a day)

Z - Gold Mine (gives 1000 gold a day)

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