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Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Oshiro's Curse | Mission 3: The Quest of the Unknown - main quests Heroes VI - Shades of Darkness Guide

Objective: reach Oshiro's Sanctuary and defeat Kirin

Reward: 50000 EXP, +5 destination, +5 Magic Power

This is the last task in this mission. Before heading out, you can finish exploring the map and complete all side missions. Once you're ready, head to the sanctuary (M2, 9). The battle with the boss - Kirin - will begin.

In this battle you have a defined amount of units - Oshiro's Curse - Mission 3: The Quest of the Unknown - main quests - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

In this battle you have a defined amount of units. Your task is to constantly attack Kirin while also avoiding his attacks. Besides standard attacks, the enemy can also create a vortex under your units (you have to move them to avoid damage), call in a tsunami (it appears on the right side of the screen and moves left - you have to hide your forces behind pillars) and a thunderstorm (an AoE attack which cannot be avoided, so it would be best to keep your forces away from each other).

In the first turn you should lower the distance to Kirin and hide your units behind pillars if possible - Oshiro's Curse - Mission 3: The Quest of the Unknown - main quests - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

In the first turn you should lower the distance to Kirin and hide your units behind pillars if possible. The dragon is best attacked with the Shroud of Malassa, thanks to which he won't be able to hurt your units. If you want to force him to counter attack, use the Minotaur Guards - they deal the least damage in your army, so losing them won't be a big problem. Remember about constantly using the skills of your champion, the ones increasing your resistance and power alike. After a dozen or so turn Kirin should die and you will therefore end the mission.

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