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Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Table of Contents

Map 4: surface, locations | Mission 2: The Call of Malassa - maps Heroes VI - Shades of Darkness Guide

Last update: 11 May 2016

1 - Stone of Enlightment (Gives the hero 2500 EXP - Map 4: surface, locations - The Dungeon campaign, mission 2: maps - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

1 - Stone of Enlightment (Gives the hero 2500 EXP. The hero can use it only once)

2 - War Ancient (Increases the hero's Leadership and Destiny by 5 in the next battle, additionally gives 5 movement points. The hero can use it once per battle)

3 - Dragon Vein (Regenerates the hero's mana completely. The hero can use this object once per week)

4 - Stable (Increases the hero's movement points by 5. Can be used once per week)

5 - Observatory (Unveils a big area around the building)

6 - Centaur Monument (Gives the hero a +5 movement bonus and 10% damage bonus for ranged units till the end of the week. The hero can use this object once per week)

7 - Water Elemental Shrine (During the next battle, all friendly creatures will receive the water armor spell when attacked)

8 - Dragon Nexus (Doubles the hero's mana. The hero can use this object once per week)

9 - Mother Earth Shrine (Increases the health of all units in the hero's army by 10%. The hero can use this object once per battle)

10 - Angels Shrine (Increases the hero's magic power and leadership by 5 till the end of the week. The hero can use this object once per week)

11 - Arcane Library (Gives the hero a 1-3 bonus to magic power or magic defence. The amount of points depends on the level of the hero [1-10: 1, 11-20: 2, 21-30: 3]. The Hero can use this object only once)

12 - Dark barrows (Increases the weekly creature growth rate)

13 - Reverie Shrine (Gives a +10 initiative and + 5 might bonus for the course of the next battle. The hero can use this object once per battle)

14 - Sigil of Arkath (Gives a +5 defence and magic defence bonus to the end of the week. The hero can use is once per week)

15 - Choral of Believers (Gives a +5 leadership and magic power bonus for the course of the next battle. The hero can use this object once per battle)

16 - Knight Shrine (+1 unit movement and +5 morale bonus till the end of the week. The hero can use this object once per week)

17 - Blind Maiden (increases the hero's destiny by 5 during the next battle. The hero can use this object once per battle)

18 - Town

T - Sawmill (Gives 2 wood per day)

R - Ore Mine (Gives 2 ores a day)

K - Crystal Mine (Gives 1 crystal a day)

X1, X2, X3 - underground descent

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