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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Cities and forts M&M: Heroes VI Guide

Last update: 11 May 2016

In Heroes VI we have many various units - every has its own set of statistics and skills. Proper chose of your troops and wary using it is a half of the success - so it's worth to spent few paragraphs for types of recruiting our army.

A City - Cities and forts - Units - Might & Magic: Heroes VI Game Guide
A City

On the contrary to the previous parts, we can recruit units only in two places - cities and forts. In the second case, to have new troops, we have to control dwellings near to the fort - after that we'll be able to recruit an army. You can't take creatures from the dwelling, without the fort.

Fort. - Cities and forts - Units - Might & Magic: Heroes VI Game Guide
Fort.

Amount of creatures form dwellings regain once per week and pull together; it also counts into common pool of unites (look at the next chapter).

Dwelling. - Cities and forts - Units - Might & Magic: Heroes VI Game Guide
Dwelling.

In cities it's get little more complicated - number and quality of our armies depends from our city walls level (bigger walls, more units), from dwellings (increase population) and, of course, from built structures. It's worth mention, that's usually better to first build all 1-6 level structures for unites and then upgrade them. It's all about economy - if we create upgraded creature, we won't have enough resources for higher level recruiting building. In Heroes VI quantity is more important than quality - with horde of not-upgraded unites, we'll smash an enemy having group of elite ones.

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