1 - Archet
6 - Bronwe's Folly
2 - Spider lair
7 - Blackwold encampment
3 - Hunting Lodge
8 -Old Bloodtuska's lair
4 - Dirk Mudbrick's farm
9 - Sprigley's farm
5 - Blackwold Spy
You are now in a small town called Archet (1). Talk to Kate Henseed and accept her quest. She wants you to speak to Amdir.
HINT: If your character is a human, Mundo will be the one giving this quest. This is the only difference between Hobbit and Human storylines in this area.
Amdir is a few steps due South - he's laying under a canopy in front of one of the buildings. You'll get some coins from him, as well as a pair of gauntlets. If your character cannot use medium armor, you should probably choose the basic ones that he has to offer. You should apply this rule to most quest rewards in this chapter of the story. Finish the quest and you'll get the next one - Captain Brackenbrock. Amdir wants you to talk to him.
The captain can be found in The Mad Badger a few steps away from Amdir. Speak with him and go back to Amdir. Now you have to find a trainer appropriate for your character class. Once again, you won't have to search far - all trainers are on the market square right in Archet. When you talk to the right trainer, choose the "Intro: Honing your skills" dialogue option. Talk to him once more and choose "Train skills" - choose the only one available and buy it. Remember to drag&drop it on the quicklaunch bar at the bottom of the screen (you can access your skills through the Character [C] screen). Go back to Amdir for some more cash.
Amdir now thinks that you are ready to defend the town. You should talk to Dirk Mudbrick. Before you visit his farm, speak with Celandine Brandybuck as well (she's standing right next to Amdir). She'll give you another quest, the one that'll see you gathering some plants for her. Talk to Dirk (4) and he'll order you to kill 6 wolves that are wandering around the area. It's as easy as it gets, really - they should be all over the place, so just walk around and get rid of 6 of them. Remember to use your skills during combat (you should have 4 of them now). Also, don't forget to loot the corpses. To make things go a bit faster, you should go to Bronwe's Folly (6) and harvest 4 Kingsfoil Leaves (you gather them by standing right next to them and then right-clicking them). When you have 4 plants and kill 6 wolves, go back to Archet.
Finish both quests by talking to Dirk and Celandine. You get two healing potions from Celandine. Dirk gives you new greaves and a next mission - The Spies. You are to find a Blackwold Spy, kill him and search his body. Before you set out, find Peg Pruner - the local merchant - and sell some stuff that you've collected so far. Don't waste money on healing potions, you won't need them for the time being, so invest in better equipment (or, even better, don't spend anything at all). Peg has another quest for you (Fresh Supplies) - accept it.
Go south of the town (5). You'll see some Bristlehide Piglets around the area - you need 6 pieces of their meet for Peg. Also, if you see a Blackwold Spy, kill him and search his body. You'll find Blackwold Orders - take them back to Dirk. He tells you to show them to Captain Brackenbrock (he's still in The Mad Badger). When you do so, the quest will be over. Captain tells you to find his son named Jon. For now, talk to Peg and finish her quest. If you've already reached level 4, go back to your trainer and buy some new abilities (all of them are useful!). You can find 2 more quests in Archet. Ned Pruner, local jailor, wants you to gather 4 doses of Bilberries (Question the Prisoner), and Constable Thistlewool (right next to the practicing archers) tells you to speak with Cale Sprigley, a farmer living in the Southern part of the area (Beyond the Bulwarks).
First go to Sprigley's farm (9). He'll send you back to Thistlewool, but will also give you a quest of his own - to kill a boar called Old Bloodtusk. Its lair can be found to the East (8). If your character is not too strong in combat, you might have a little problem dealing with it. It's good to join forces with other players on this one. You don't have to enter any fellowships for now, but just help somebody who is fighting the boar, then ask him politely to do the same for you when it respawns in a couple of seconds. Remember that experience and loot for killing a monster goes to the player who first attacked it.
Go back to Sprigley. Your reward for this quest will be the best weapon you can get during this chapter, so be sure to choose the one that suits you best and equip it immediately. Now is a good moment to go back to Archet - to sell unnecessary junk and talk to Thistlewool to finish his quest.
Now head West. By the small lake you will find Bilberries, so gather 4 doses of them for Pruner. Go to Hunting Lodge (3). Talk to the dwarf named Atli and you'll get a quest called Spiders at the Walls. He wants you to deal with some spiders east of the lodge (2). Defeat 5 of them and examine the body of a dead hunter (it's at the end of the path there). Go back to Atli and you'll get a shield or a staff for your trouble.
Enter Hunting Lodge and talk to Jon Brackenbrook. He orders you to kill 5 Blackwold bandits. Also, find Ann Granger outside the lodge - she lost her satchel in bandit encampment and wants you to retrieve it.
The two quests that remain to be finished now are the last ones in this chapter of the game, so you might want to go back to Archet to sell some stuff and finalize Pruner's quest. When you're ready, head for the bandit encampment (7). Watch out so you don't have to fight more than 1 enemy at a time (2, if you're feeling lucky). Some of them are armed with bows and have a wide range of sight, keep that in mind. The satchel is right in the middle of the camp. In order to get it, you'll need a few seconds without being attacked by anyone - that means you should deal with the surrounding bandits in advance. When you have the satchel and defeat at least 6 enemies, go back to Hunting Lodge. First finish Ann's quest, then Jon's. When you are ready, proceed with Jon's next request, which triggers the next instance.