Fighter | Types of champions
These champions are well-balanced between attack and defense. Can deal some serious physical or magical damage, and, when necessary, serve as living shields to protect more fragile teammates. They usually have abilities which enable them to quickly start a fight and stick by the opponent (taunt, stun). They specialize in dealing Damage Over Time.
Strengths | Weaknesses |
+ high effectiveness in early game + good at 1 vs. 1 encounters + area damage + crowd control abilities | - lose their value in later phases - need time to finish off an opponent - weak against ranged champions, such as marksmen |
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