This page of the Little Nightmares 2 guide contains a walkthrough of the third part of the game - Hospital. You will find here a walkthrough for obtaining the fuses. We described all the interactions you need to perform to get to the elevator that will take you to a new floor.
To get to the first fuse, you must open the door using the key.
If you want to find out how to solve this puzzle, check out the "A key in a toy - how to get it?" page. There we gave the exact solution to it.
Once you move on, you will end up in a location with numerous mannequin parts. Try to avoid them and keep moving straight all the time.
Use Six's help to jump through the door. Remember, however, that you will now be alone.
You need to get to the fuse. Start by moving the cardboard box that is blocking your path.
Jump over the shelves and try not to stop – you don't want anyone to attack you.
At some point, a hand will appear. It will pursue you and try to kill you.
Remember that the hand can climb. You have to run as fast as you can to avoid being caught by it.
You won't be safe even in the ventilation shaft, so keep moving forward.
Eventually, you will come across a cabinet with a fuse. The item is easy to spot – it is illuminated by a large lamp.
The hand, however, will still chase you. You have to grab the hammer to get rid of the opponent.
Attack the hand shortly after it jumps away. This is when the hand is the easiest to hit.
When you get rid of the enemy, grab the fuse and head to the door on the left.
First, push back the cardboard box next to the door.
Then destroy the glass in the door. You can do this with the hammer or the fuse. Nothing will happen to the fuse if you hit the door with it.
When you bring in the fuse, you will see that Six had a lot of fun with the mannequin parts.
Pull Six away from the toy and head to the hallway. Approach the door hidden on the left and insert the fuse into the box right next to it.
The second fuse is located behind the closed door. You will get to it when you place the first fuse in the box by the door.
Six will help you again to get through the door. After that, you will be on your own.
Start by making a path. Use the lever to turn off the lights in this room. This will cause the monster standing in the doorway to change its position.
Remember to use the flashlight. This will prevent the opponent from stopping and killing you. Thanks to the flashlight, you can control its movements.
As you continue walking, you must pass the mannequins and head to the room on the left.
You will now have to beat short sequence full of monsters. You have to run away from them – remember to shine your flashlight at them every now and then so they don't catch up with you.
You will get out of the room by jumping onto a cabinet and then into the ventilation shaft.
Things won't be easier for you here. Another escape sequence awaits. This time, the monsters are not just behind but also in front of you. Keep an eye on them so that none gets too close to you.
You have to escape using another ventilation shaft. You will end up in a room with a wheelchair. We described how to solve this puzzle on a separate page of our guide.
If you want to find out how to solve this puzzle, check out the Wheelchair puzzle page. There we gave the exact solution to it.
After moving the wheelchair to the door, simply jump through the opening and you will find yourself in the next room.
Time to test your dexterity. You will be attacked by enemies from all sides. You must run while simultaneously rotating the flashlight in every possible direction so that the monsters do not attack you.
You can also try to stay close to the edge of the room (screen) and move to the right while aiming the flashlight only at the nearby monsters.
You will be safe in the next room.
Your task is to jump on the lever that is connected to the fuses.
After a while, the fuse will fall out – pick it up.
Throw the fuse at the metal part so Six can get it on the other side.
When Six gets you out of the room, remove the fuse and go back to the elevator.
Place both fuses in the box next to the elevator. This will open the door – you will go to the next floor.