1 Neon above the entrance to the cafe
You can use one of the firearms to shoot the neon after Matthieu Mendola stands under it. The neon will drop on Mendola and will kill him.
2 Snail stand
Matthieu Mendola will eat a snail only after he's visited the stand for the second time. You can poison the snails, but it's good to distract the merchant prior to that by turning off the generator (blue 6 on the map).
3 Spices stand
Matthieu Mendola will try the spices only after he's visited the stand for the second time. You can poison them prior to that, but it's easy to be noticed here.
4 Phone booth
The handyman is fixing the booth which Matthieu Mendola plans to use. You can distract the handyman by using a switch to the east from here (blue 11 on the map) and then break the phone so that it fatally shocks Mendola when he uses it.
Maintenance room key
You can open the maintenance room (green 7 on the map) and collect an unused handyman disguise and a screwdriver.
5 Fortune teller
You can take over fortune teller's identity after sabotaging the fuse box (red 6 on the map) and then murder Matthieu Mendola when he comes for his future to be told. It's good to also increase the fog so that the kill won't be noticed.
6 Fuse box
After sabotaging it you can eliminate the fortune teller and wear his clothes.
7 Shisha pipe
You can poison the pipe to kill Kong Tuo-Kwang. If you didn't use lethal poison then he will go to the toilet (red 10 on the map) and that's where you can drown him.
You can fatally electrocute Kong Tuo-Kwang, but first you must raise the water level in the pool (mechanism by the bar). After Kong Tuo-Kwang stops next to the pool you can shoot at the lamp or you can drop it using the winch (red 11 on the map).
9 Room with the oil lamp
You can enter this area dressed as a waiter (you will be frisked) or a bodyguard. Put out the lamp and sabotage the gas pipe. After Kong Tuo-Kwang gets here and lights the lamp he will die in an explosion.
It's in the next booth.
You can drown Kong Tuo-Kwang when he shows up here after he's poisoned.
You can climb the pipe to reach the winch tied to the lamp above to the pool (red 11 on the map) or to get to the roof where the meeting is supposed to take place (red 12 on the map).
Emetic rat poison, wrench.
11 Winch tied to the pool lamp
You can use the winch to drop the lamp into the pool (red 8 on the map) when Kong Tuo-Kwang stops nearby.
You can use this area to travel between the cafe (red 10 on the map) and the roof where the meeting is supposed to take place (red 12 on the map).
12 Meeting place
Matthieu Mendola and Kong Tuo-Kwang are supposed to met here, but it won't happen until you show Mendola the way while dressed as a bodyguard. You can reach the roof using the bodyguard's disguise or get to it from the cafe (travelling on the roofs - red 11 on the map).
You can sabotage the gas lamp and use poison on the Shisha pipe, but you should distract a nearby guard first.
Emetic rat poison
13 Sniping point 1
You can use a sniper rifle here to kill Kong Tuo-Kwang.
14 Emetic rat poison
15 Agency stash
This is the only stash available in this mission. It's best to deliver a sniper rifle here.
16 Sniping point 2
You can use a sniper rifle here to kill Matthieu Mendola (alternatively you can take the shot from the roof with the Agency stash). You can get to this roof from the carpet shop or from the stash (some climbing is required).
17 Main entrance to the building
A meeting between Matthieu Mendola and Kong Two-Kwang is supposed to take place on the roof of the building. Use bodyguard's disguise.
18 Back entrance to the building
A meeting between Matthieu Mendola and Kong Two-Kwang is supposed to take place on the roof of the building. The door is locked - wait for the woman to leave and use a lockpick (you can also poison the woman).
19 Sick bodyguard
You can easily eliminate him and wear his disguise (watch out for his colleague).
1 Starting area
The only available place to start the mission. Matthieu Mendola (one of the mission targets) will also begin travelling around the market here.
The southern part of the cafe is available to all guests. The northern area (Kong Tuo-Kwang resides there) is reserved for VIP's and they must show an invitation.
3 VIP entrance
You must show an invitation or you must be dressed as a waiter or a bodyguard.
You can start following a landlord here. He will get to one of the shops (blue 4 on the map) where you will be able to attack him and take his invitation.
You can attack the landlord here and collect his VIP invitation to the cafe (blue 3 on the map). It's best to sneak into the cafe by distracting the worker with the forklift's alarm.
Antiques shop key
You can use it to enter the area with the landlord.
5 Personnel room
You can get here using a crowbar, a lockpick or by finding the Shisha cafe key. The key is in the possession of one of the bodyguards (blue 9 on the map) and you'll also find it in the bar (green 4 on the map).
Unused waiter disguise, bodyguard's note (it's by the back door), screwdriver.
You can turn it off to distract the merchant at the snail stand (red 2 on the map). If you don't want to be noticed then you shouldget to the power switch first to disable the lights in this part of the market (blue 10 on the map).
You can use it to reach the balcony with the Agency stash (red 15 on the map).
8 Entrance to the carpet shop
Use a crowbar or a lockpick (risky) or wait for a good moment to sneak behind the shopkeeper. You can get to the roof (blue 9 on the map) where you'll find the bodyguard with the cafe key.
One of the shopkeepers has the carpet shop key.
9 Bodyguard with the Shisha Cafe key
You can kill the bodyguard and the shopkeeper or distract the bodyguard with a throwable. You can use the key to open the personnel room in the cafe (blue 5 on the map).
10 Food court lights switch
You can use this switch to ensure that you won't be discovered when turning off the generator in the market (blue 6 on the map).
11 Lights switch
You can use the switch to distract the handyman who is working on repairing the phone booth (red 4 on the map). It's best to use the handyman disguise (green 7 on the map) so you won't alarm the area. Once the handyman has moved away from the phone booth you can sabotage it.
12 Areas where you can end the mission
You can use it to end the mission, but you must have keys for it (green 2 on the map).
2 Delivery truck key
The truck is in the southern part of the map (blue 13 on the map) and you can use it to escape after completing the mission.
3 VIP invitation
Get here from the west, jump over the brick wall and steal the invitation when the waiters will be facing the other way.
You'll find the Shisha Cafe key and coins here.
5 Shopkeeeper disguise
It's in the trailer.
7 Unused handyman disguise
It's in the maintenance room and it's best to open it with a key (red 4 on the map).