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Enemy Territory: Quake Wars Game Guide by gamepressure.com

Enemy Territory: Quake Wars Game Guide

Table of Contents

Campaign rewards | Campaign rewards ET: QW Guide

Last update: 11 May 2016

GDF rewards

Class/skill

Level 1

Level 2

Level 3

Level 4

Soldier

Faster locking-on for Rocket Launcher

More ammunition for heavy weapon

Faster charges arming

Faster moving

Medic

Larger first-aid kit

Additional supply drop

Additional health

Full health after reviving

Engineer

Grenade Launcher

Quicker repairs

Faster building/disarming

Automatic mine arming

Field ops

Scoped assault rifle

Bigger ammunition reserve

Faster target aiming

Faster support force renovation

Spy

Machinegun with silencer

Improved radar

Faster breaking

Personal radar jammer

Light weaponry

Additional magazine

Additional grenade

Minimised weapon dispersion

Two pistols

Battle sense

Fast run

Bullet-proof vest

Mine detection

Health regeneration

Vehicles

Vehicle drop

Faster decoy loading

faster weapon reloading

Better armour

Strogg rewards

Class/skill

Level 1

Level 2

Level 3

Level 4

Aggressor

Faster locking-on for Annihilator

More ammunition for heavy weapon

Faster charges arming

faster moving

Technician

Larger Stroyent

Spike enhancement

Faster reanimation

Full health after reviving

Constructor

Plasma launcher

Flying repair drone

Faster building/disarming

Automatic mine arming

Oppressor

Improved lacerator

Improved tactical shield

Faster target aiming

Faster support force renovation

Infiltrator

Silent walk

Improved radar

Faster hacking

Faster disguise obtaining

Light weaponry

Additional Stroyent

Additional grenade

Minimised weapon dispersion

Thrower enhancement

Battle sense

Fast run

Health bonus

Mine detection

Stroyent regeneration

Vehicles

Vehicle drop

Faster decoy loading

Faster mine loading

Better armour

Achieving experience levels is possible only when you get experience points (XP). These are given for every actions that are positive for your team - shooting at enemies, completing tasks, calling in turrets, resupplying and healing teammates, disarming enemy bombs, and even just avoiding being killed, not only by enemy, but also by friends and... yourself.

The amounts of XP required to gain experience levels connected with classes and vehicles are listed below:

  • Level 1 = 15 XP
  • Level 2 = 30 XP
  • Level 3 = 60 XP
  • Level 4 = 120 XP

In case of the light weaponry and battle sense, the amounts of XP are just as follows:

  • Level 1 = 10 XP
  • Level 2 = 20 XP
  • Level 3 = 40 XP
  • Level 4 = 80 XP
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