Traits are special properties added to a created item (or already present on a one you found), which offer a great deal of different bonuses. To gain access to them, you will have to research it first (which was explained in the previous sections, as well as in the "Elder Scrolls Online in 10 easy steps"). To make matters worse, you have to discover the traits for each and every item alone (each part and type of armor and weapon). Traits are available to Blacksmithing, Clothing and Woodworking.
To discover an interesting trait, activate the crafting station responsible for a given branch of crafting and get inside the last panel (resembling a triangle), select the item with the desired trait and start the process of discovering. Remember, that you will lose the item in the process. After it ends, you can add this specific trait to the same piece of equipment you took it from.
A thing worth noting, is that Traits and Glyphs from Enchanting do not exclude each other - you can use both of them on a single item. Below you will find a number of tables describing each trait and an item needed to be able to add it on a crafted equipment.
Trait - description
Charged - increases enchantment charges.
Training - Increase Weapon Skill line experience with this weapon type
Powered - Reduces the cooldown of weapon enchantments.
Weighted - Increase weapon attack speed
Sharpened - Increase Armor and Spell Penetration by
Infused - Increase weapon enchantment effect
Precise - Increase Weapon and Spell Critical values
Defending - Increases total Armor and Spell Resistance
Trait - description
Divines - increases Mundus Stone effects.
Exploration - Increase exploration experience gained.
Impenetrable - Increase resistance to Critical hits.
Infused - Increase armor Enchantment effect.
Reinforced - Increases armor.
Sturdy - Chance to avoid decay when defeated.
Training - Increase Armor Skill line experience with this armor type.
Well-Fitted - Reduces the cost of Sprinting.
Remember, that the value of a Trait added on a weapon and / or a piece of armor differs between various quality of items. For instance, adding the Trait Reinforced (by using the Sardonyx stone) on a piece of armor, value of the trait (increase in armor and magic resistance) will look like this: 4% / 5% / 6% / 7% respectively to items with white / green / blue / purple quality.