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Dragon Age: Origins Game Guide by gamepressure.com

Dragon Age: Origins Game Guide

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Exile Dragon Age: Origins Guide

Last update: Wednesday, May 11, 2016

Received from: automatically after arriving in prison [Orzammar - Prison]

Description: Start off by talking to Gorim (he will be standing outside your cell) - Exile - Origin story: Dwarf noble - Diamond quarter (Prologue) - Dragon Age: Origins Game Guide

Description: Start off by talking to Gorim (he will be standing outside your cell). Your friend will inform you about the current status of both of you. He'll be kicked out of Orzammar and he plans on travelling to Denerim. You'll have to remain in the Deep Roads and the only rescue will be to find Duncan and other Grey Wardens. You'll soon be given an audience with Lord Harrowmont. If you tell him the truth about your innocence Harrowmont will give you an excellent dwarven longsword.

Wait for the main character to be escorted to [Orzammar - Deep Roads Outskirts] (M20, 2) - Exile - Origin story: Dwarf noble - Diamond quarter (Prologue) - Dragon Age: Origins Game Guide

Wait for the main character to be escorted to [Orzammar - Deep Roads Outskirts] (M20, 2). You may start exploring the area to the south of where you started. Naturally it's not going to be safe here, because you'll encounter new giant spiders, genlocks and deepstalkers along the way. In addition to that you must also watch out for traps. Make sure to loot all the bodies of dead dwarves along the way to collect missing pieces of your armor.

Youll eventually locate the exit from the cave system (M20, 3) - Exile - Origin story: Dwarf noble - Diamond quarter (Prologue) - Dragon Age: Origins Game Guide

You'll eventually locate the exit from the cave system (M20, 3). I wouldn't recommend going there unless you're absolutely sure that you want to end this prologue. Duncan will greet you here and will offer you a chance to become one of the Grey Wardens (he'll take you with him even if you refuse).

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