In this chapter of the guide to Days Gone you will learn what secrets you can find in the game. Their collection is necessary in order to complete the game 100%. Some secrets are unlocked in a passive way, as you progress in the story, so you don't collect them before the end of the game.
Almost all the secrets (the ones that can be collected, and the ones you can interact with, like historical markers, but not like camp guitarists) are visible in the survival vision.
- Character Collectibles
- NERO Intel
- Sarah's laboratory notes
- Radio Free Oregon
- Colonel Garret's speech
- R.I.P. Sermons
- Historical Markers
- Camp Guitarist
- Anarchists Cairns
Characters Collectibles - this a kind of secrets have form of postcards. They contain information about side heroes and quest givers in Days Gone. You will find them in friendly camps, they never reside outside of them.
NERO Intel is the most quantitative of the secrets because you'll find 52 of them throughout the game world in Days Gone. They contain information from researchers about the zombie threat. You will find them in many places: in Nero-related items such as boxes, in or next to broken helicopters and corpse burning sites. They can be also found at every NERO Checkpoint and medical posts. Many of the secrets (which were not marked on the World Atlas of our guide), you may find in the missions as they are an integral part of, and while eavesdropping to conversations in the missions for O'Brien (this is also a part of the storyline).
Sarah's laboratory notes
Sarah's notes are in the secrets tab, although they're a bit specific. These items are automatically collected during the last story missions in the 5th region (Crater Lake).
Radio Free Oregon
The secrets of Radio Free Oregon are not a thing to worry about - during your progress in Days Gone, while riding a motorcycle you will be listening to messages from the radio, broadcasted by Copeland. In other words this is the secret that unlocks automatically with a progress in the story.
Colonel Garret's speech
When you reach the fifth region - Crater Lake - you will receive information from Kouri about the speeches given by Garret every morning. Speeches are updated together with progress in the game, so try not to omitt them (cause it's quite possible). New speeches are marked as side quests in the journal and on the map.
R.I.P. Sermons are relatively easy to find, though they are few in the early stages of the game. These are simple wooden structures in the form of towers, to which megaphones powered with generators are connected. Your task-to find the tower, where the voice of Kazan (you will hear them when you are next to them), and turn off the manual unit.
Secrets from the Tourism category are the hardest to find in Days Gone. These are small items, often located in buildings, such as information signs, leaflets. They are visible in survivial vision, but so are other items that you can pick up.
Historical Markers, though numerous, are easy to find in Days Gone. By capturing Ambush Camps (marked with campfire icons on the map - you will find them when you are near them) historical markers are revealed on the map and disappear after you have visited them. These are information plaques and memorium stones located near interesting places (lakes, hills and points considered as an interesting places).
Herbology is a category concerning your gathering of plants and herbs. In each region you will find unique plants and mushrooms that you need to collect to catalog them. To check how many plants you have collected in a selected area just switch on your map; and types of plants that you have already collected can be checked in your Journal, where by selecting the specified plant you will see a photo of it.
Secrets associated with Camp Guitarist are in the Iron Mike's camp in the third region in Days Gone - Lost Lake. From time to time (i.e. every evening, about 19), a guitarist in the camp will play new songs. Go to him while being in the camp - you will see a blue question mark. The guitarist is in the gazebo behind the point of sale of the Trophies. To listen to 6 songs that always run in the same order.
Secrets from the Anarchists Cairns group can be attributed even unconsciously: these are statues of stones built by anarchists, located on the map and have the shape of a tower of stones. To "unlock" them, you must destroy the statue (using the action key or wiping them with a motorcycle). They are marked neither on the map nor in the course of secrets and are not required to complete 100% of the game, but are associated with a trophy: Go Kick Rocks. To unlock the trophy you have to destroy 12 statues. They are usually placed near the caves.