While traveling through the game world, you may encounter a survivor. On this page of the Days Gone guide we have included information on how to behave towards these people after saving them from death at the hands of Freakers or bandits.
In Days Gone survivors may occur during two random types of events. The first type or rather "group" are the citizens imprisoned by bandits or robbers. Before you save them, and you release them you have to deal with the enemies who slaved them.
The second group are civil people, who hide from Freakers in parked cars. In order to save them, you have to kill all the monsters that have attacked the car.
After rescuing the civilians, you have to decide where to send them. Here are some basic information and suggestions on this topic:
- You can only choose between these camps, which have been already found. These are three camps of the norther part of the map or two camps from the lower part of the map (Deacon cannot return to the northern part of the map after traveling south).
- The decision should primarily depend on the reward for the "recruitment" of a new person to the camp. You can be rewarded with credits and trust points. In the example above, the most cost-effective camp is iron Mike's, because the reward can get up to 1000 trust points.
- Try to remember how many points you lack to get on a higher level of trust in the selected camp. If you do not have enough points, then send there another rescued civilian.
- You will never get any penalties from other camps that you did not choose at the time of the decision. This choice can have only positive consequences in the form of additional credits and trust points.