The Dungeons are dangerous and filthy. Heroes exploring them may catch some afflictions or diseases which will give them some negative effects of which some are permanent. All of this effects (some of them may be positive) are called the status effects. These can be; bleedings, blithes, diseases, afflictions, or the heroic bonuses. Some of them will disappear with time, and some will require sending the hero to the special facilities in town.
Here is the list of the status effects:
- Afflictions - negative status effects inflicted on heroes where their stress reaches the maximum level. They change the heroes' behaviour which hinders the fight and exploration. The mad heroes can be send for a rest in Town. There, the effects of insanity are being lowered down.
- Bleed - effect which can come mostly from the enemies' attacks. It deals some damage in the beginning each time the bleeding target comes to an action for a specified number of rounds. You can get rid of the effect by using Bandages.
- Blight - another negative status effect which deals the damage each turn. The number of health points taken from a target depends on the power of the Blight. You can get rid of the effect by using an Antidote.
- Death Door - negative effect given to a hero, when his health reaches 0. Every other damage inflicted on this hero may cause his permanent death. It also decreases the hero's statistics.
- Debuff - negative effect, which lowers some of the target's statistics. Factors which can be lowered are: ACC, CRIT, DMG and DOD
- Disease - an effect given to a hero after interacting with objects in the dungeons. It will lower the hero's statistics.
- Heroic Bonuses - positive effects, seldom given to a hero when he reaches the maximum level of stress. It may increase some statistics or increase the resistance for other effects.
- Mark - negative effect which lasts couple of rounds and is usually given to a target by an enemy. Marked hero may be given random negative effects, or it may receive more damage.
- Stun - a negative effect, which makes its target skip his next turn