On this page of the guide to Control - AWE DLC you can find the first part of the walkthrough of The Third Thing side mission. By reading our detailed description of this mission you can find out, among other things, how to get through the cargo area, where to find the Hartman boss and how to drive Hartman away from the AWE Fra Mauro location.
The Third Thing mission has been divided into two large parts in which you will have to visit the AWE Fra Mauro and AWE Eagle Limited locations. The main parts of the mission can be completed in any order. If you are interested in reading more about the second location, check the separate page of our game guide - The Third Thing - AWE Eagle Limited.
- The Third Thing mission - The beginning
- Find Hartman in the AWE Fra Mauro area
- Escape the darkened corridor
- Find Hartman in the AWE Fra Mauro area
- Activate the lights to defeat Hartman - boss fight
- Return to the Active Investigations room
The Third Thing mission - The beginning
In order to complete the The Third Thing quest, you must visit two different locations and, as mentioned above, you can explore them in any order.
In both cases, you have to start this task in the Active Investigations room, in which the previous mission ended - A Dark Place. Take the eastern passageway in order to reach the location of AWE Fra Mauro. Use an elevator that will take you to the new floor. Right after you get out of the elevator, you'll find a checkpoint.
Find Hartman in the AWE Fra Mauro area
In the first area, you'll come across some ordinary opponents. After defeating all opponents, look for a lamp that can be grabbed by using your telekinesis power. Use it to unlock the main passageway. Optionally, you can also use it in one of the toilets to discover a chest with some loot.
You will enter the Observation Deck location. Expect more battles here, which may be a little more difficult. A certain ease are the numerous posts and columns behind which you can take cover.
After defeating all opponents, grab one of the lit lamps again by using the telekinesis. You have to use it in two places - to get rid of the darkness surrounding the generator (picture 1) and the Power Core (picture 2). Grab the Power Core and put it into the slot.
Now you can press the button on the control console nearby, which will unlock the elevator shaft. Jump up the shaft to get to a new larger location with a checkpoint.
In the location with a train there is a new environmental puzzle to solve. Start by locating the Power Core and placing it in a generator situated near the wall.
By placing the core in the side generator the train control console will activate - you can move it left or right. Pressing the same button again stops the train.
Stop the train in such a position that the lamp mounted on it will be in front of another generator visible in the background, which is covered by the darkness.
Remove the power core from the generator at the wall and use Levitate to place it in the slot available on the train's roof. If you have stopped the train correctly, after the lamp from the train gets activated it will light up and get rid of the darkness.
You can now remove the power core from the slot on the roof of the train and put it in the newly unlocked generator. This generator is connected to a door that unlocks the exit from this location. You will reach the Lower Access.
You can also optionally move the train to the left and use the lamp to get rid of another cluster of darkness. This will allow you to open a chest with some loot.
Escape the darkened corridor
You'll find yourself in a location where Hartman resides. Avoid staying too long in unlit places, as this is an opportunity for the boss to perform a ranged attack or to catch the heroine - these attacks may inflict heavy damage.
When crossing the corridor you have to pass through narrower corridors to the left and right of the main dark passage. In the left corridor you will encounter a weakened wall shown in the picture. You can break it down, that is, by throwing objects at it by using telekinesis. Using Surge is risky because you would have to stand in a larger distance from the grenades attached to the wall in order to avoid injury.
In all places where you have to run through the main corridor you can help yourself with dashes to get to the next illuminated spots as quickly as possible. Along the way, you will find a power core (grab it by using telekinesis) and a second weakened wall that is ready to be torn down.
Get the core to the generator shown in the screenshot. Place the core in the slot and press a button to light up the entire corridor and drive Hartman away.
Find Hartman in the AWE Fra Mauro area
You can move on now. A linear path will lead you to a checkpoint and a room with a rotary platform. Start by getting rid of all opponents in the area. You can take advantage of the fact that Jesse is able to easily attack enemies positioned below - use Surge and sticky bombs.
After the fight is over, enter the control room on the upper level and press the button.
New opponents will arrive in the main hall and you have to watch out for the first sniper. The game informs you that Jesse is being targeted by a sniper. If she gets hit by a sniper, then she could be on the verge of death.
The sniper is hiding in the outside part of the room. Once located, it is best to position your heroine behind an adjacent wall. Lean out for a brief moment to attack him. Since the sniper can heal himself, use a combination of telekinesis and the Service Weapons (Surge may come in handy here. After you kill the sniper, deal with the rest of the monsters, but watch out for the flying ones.
The rotary platform has been blocked and you have to destroy the red blocks in order to make it run again.
After the rotary platform stops again you may expect a second sniper to appear. It's best to find shelter as soon as possible so we can attack him from a safe distance. After killing the second sniper, get rid of the other monsters - be careful, because there will be an opponent that uses telekinesis among them. Attack him while taking cover. Also, perform frequent dodges.
After winning the second battle, re-locate the red blocks that prevented the platform from rotating any further. After the rotary platform has completed its journey on the ground floor, the Bridge Operator passageway, shown in the picture, will be unlocked. This will be made possible by a lamp mounted on a rotating platform. The lamp will illuminate the darkness that blocked the passage.
The next location is the Shifted Offices. Get to the locked door next to the generator slot. In the location shown in the picture you can remove obstacles that hide a power core. Move it to the generator. In the newly unlocked room, you will find a lamp - grab it and use it to get rid of the darkness blocking the next passage.
Continue a linear march that will lead you to another checkpoint. Just behind it there is the entrance to the AWE Loading Bay.
Before entering the loading bay, it is worth using the station on the left side. It allows Jesse to summon a friendly ranger who can assist the heroine in the battles.
Ranger's help will definitely come in handy. That is because you'll come across flying opponents just after entering the loading bay. During the battle you have to watch out, among other things, for an elite opponent surrounded by flying elements. Deprive him of this shield by attacking him with the help of telekinesis. Then, quickly attack him with Surge Service Weapon or other strong form of Service Weapon when he doesn't have any additional shield.
After winning the battle, go to the Loading Bay Vents shown in the picture. Be careful not to fall into the abyss.
There is one larger optional location in the vents but in order to complete the mission the entire path remains linear. You will reach a checkpoint and the large location called Fra Mauro AWE.
Activate the lights to defeat Hartman - boss fight
As in case of the previous mission, you have to drive Hartman away by turning on all the lights in the room. Jesse must avoid boss attacks by staying in illuminated places and minimizing time spent in the shadows.
Start by going left and press the first button. The platform, to which the lamp is attached, will start moving above the heroine's head. Your task is to follow the lamp in order to stay in the (rather small) illuminated area.
Press the button again and start following the lamp. On the way, the lamp will illuminate the power core covered by the darkness. After the darkness is destroyed, quickly use telekinesis to grab the power core and continue following the lamp.
You'll reach a lit balcony with two buttons. Press the button with the right arrow, to move the platform with the lamp to the final part of the room. Move the power core again and watch out while bypassing the lunar lander - you can fly over it or quickly run past it.
Reach the third illuminated area with a power core. Throw the core into the bottom slot shown in the picture. This will turn on a lamp that illuminates one of the top slots and destroy the darkness obscuring it.
Stay in the same place and press the button with the right arrow. Start following the lamp again, which along the way will illuminate a new power core covered by darkness. Don't take it now, just follow the lamp to the other illuminated area. Now repeat one of the previous steps - press the button with the right arrow and go to the third illuminated area (the one that involves bypassing a large lander along the way).
Reach a platform with slots to place power cores. Find the power core which you have spotted earlier in the dark and pull it to yourself. Place it in one of the top two slots.
Remove the power core from the bottom slot and place it in the second of the top slots. Ultimately, there must be 2 power cores in the top two slots.
There will be darkness, so you have to act quickly. The illuminated passageway has been unlocked on the left - as shown in the attached picture.
Reach the passageway and use the elevator to enter the upper control room. There's a switch there. Use it to light up the whole room and drive Hartman away.
Return to the Active Investigations room
The exit from the AWE Fra Mauro location is located in the western part, in the upper control room. It leads to the Service Ducts. A linear path will lead you to a manhole in the floor. Destroy it or move it away. After jumping down, you'll find yourself near the place where you started exploring the area. You can now go back to the Active Investigations section.
If you're following our walkthrough, then now is the time to check the The Third Thing - AWE Eagle Limited page of our guide. You'll find out how to cross through the western part of the investigation sector.