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Control Guide by

Control Guide

Table of Contents

Control: Astral constructs Control guide, walkthrough

The next section of our guide to Control contains a description of Astral constructs, that is, constructs and modifications that Jesse can craft and use in combat.

The tab for Astral constructs is available at control points - Control: Astral constructs - Basics - Control Guide

The tab for Astral constructs is available at control points. There, you will find weapons that you can build. You can create weapons such as Charge, Spin, Shatter and Pierce. Each weapon is different - the Grip is a typical gun, Pierce is similar to a railgun and Shatter is a shotgun. They all have their pros and cons, but you can open inventory and change equipment at any time. Weapons can also be improved over time to unlock slots for additional modifications.

In addition, you can also create modifications - both for weapons and for your character. Modifications significantly increase the combat potential of weapons, improving, for example, damage, accuracy, or magazine capacity. Personal modifications, in turn, offer bonuses such as more health, energy, lower cost of using skills or faster energy recovery.

Astral constructs are crafted with materials and source points. We get materials by completing quests and opening boxes with materials. As for the source points, you get them by defeating enemies.

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