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Control Guide by gamepressure.com

Control Guide

Table of Contents

Control: Unknown Caller - walkthrough Control guide, walkthrough

Last update: 08 February 2021

In the next chapter of our guide to Control game, you will find a description of the Unknown Caller main story mission. You will learn, e.g. how to unlock Launch skill (telekinesis) and defeat a mini-boss - Mr. Tommasi.

The way to the Communication Dept.

Your task now is to reach the Communications Dept - Control: Unknown Caller - walkthrough - Main Quests - Control Guide

Your task now is to reach the Communications Dept. Note that you will often find signs in the game world that show you the way to the room. The same applies in this case - find the entrance leading to the mentioned location and go outside.

Just to the left you will find a container - you can find many similar containers while exploring game world - Control: Unknown Caller - walkthrough - Main Quests - Control Guide

Just to the left you will find a container - you can find many similar containers while exploring game world. Inside you will find modifications for your weapon as well as resources that you can use in simple crafting to upgrade your weapon or create a completely new weapon variants. Therefore, it is worth hunting for tanks, because the later crafting requirements are quite demanding.

Keep going and fight your opponents - Control: Unknown Caller - walkthrough - Main Quests - Control Guide

Keep going and fight your opponents. Pass the Cafeteria and then go to the room called Dead Letters. There's a big cluster of hiss waiting for you in the middle - fight enemies and then take over the control point. Find the door leading to the Communications Dept and go through. Go left and when you see a guard getting hit by a bottle, go into the room and you will reach the Pneumatics.

Clearing the Item of Power and obtaining the Launch power

In front of you is an item of power, a floppy disk - Control: Unknown Caller - walkthrough - Main Quests - Control Guide

In front of you is an item of power, a floppy disk. The item will throw different objects at you, so you have to be careful. Go down the stairs, run straight ahead, and when you're under the diskette, turn right. Then, climb up the barrels. Then go right, take the stairs to the top. Then take the bridge to the other side and run up to the item of power. This will unlock the new Launch skill. This powerful force will allow you to catch objects with telekinesis and throw them at enemies. It is worth to develop this ability as soon as possible, because it is very strong.

1 - Control: Unknown Caller - walkthrough - Main Quests - Control Guide
Use your telekinesis to get through the next astral stage - Control: Unknown Caller - walkthrough - Main Quests - Control Guide

Use your telekinesis to get through the next astral stage. Throw boulders at your enemies, and when you get back to the real world, continue to the Communications Dept. If the guard is dead, you will find the level 1 access card and another control point next to it.

With the card, open a door that requires level 1 access and you will reach the Mail Room - Control: Unknown Caller - walkthrough - Main Quests - Control Guide

The Department of Communications and the fight with Tommaso (the boss)

With the card, open a door that requires level 1 access and you will reach the Mail Room. You have a fight with the miniboss called Mr. Tommasi. This levitating opponent can cause a lot of damage and is pretty strong.

Tommasi also uses telekinesis and will throw objects at you - Control: Unknown Caller - walkthrough - Main Quests - Control Guide

Tommasi also uses telekinesis and will throw objects at you. It is therefore essential to stay close to columns or other objects to protect yourself from enemy attacks. First try to eliminate the boss's guard, then patiently hide behind the column and lean out to shoot or throw an object at the enemy. The enemy, after losing all points of health, will run away - you will face this guy once more in the future.

The first confrontation with Mr. Tommasi is described in more detail in the Bosses chapter.

Visiting Oceanview Motel

Afterwards, search the spacious room and then run through to the Hotline Chamber - Control: Unknown Caller - walkthrough - Main Quests - Control Guide

Afterwards, search the spacious room and then run through to the Hotline Chamber. At the end you'll find a piece of string hanging over your head - pull it three times and you'll move to a motel.

Run straight ahead and then use the counter bell - Control: Unknown Caller - walkthrough - Main Quests - Control Guide

Run straight ahead and then use the counter bell. Each time you press another button, a different door will open in front of you. Get to room 226 and get the key out of your desk. After that, return to the beginning of the motel and open the locked door with the help of a key. Pull the cord three times to get back to reality.

Get to the Hotline

Come over to the phone and pick it up - Control: Unknown Caller - walkthrough - Main Quests - Control Guide

Come over to the phone and pick it up. You will move to the astral world, where you come across a novelty - strange enemies who resemble expanding matter. This type of enemy is indestructible and you must run away from them. In this case, you have to avoid enemies by luring them to yourself and then using a different path to run. Answer the phone at the end of the sequence.

After the cutscenes, reach any checkpoint and use the fast travel to get back to the Central Executive room. Talk to Emily Pope and the woman will tell you where to find other members of the executive team - Casper Darling and Helen Marshal. You will start another story mission - Directorial Override.

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