Control: Character development | Basics Control guide, walkthrough
As the game progresses, you will receive an experience that you will be able to use to purchase new skills. Thanks to this, you will gain new abilities that may facilitate your gameplay. Next section explains how character development works in Control.
You will not receive skill points for every level advancement of your character. Various gameplay activities, such as taking over checkpoints, add a certain amount of skill points to your account, which you can use at the skill panel.

Each ability on the panel is costs a certain number of skill points. You may buy them if you have the required amount at your disposal. Of course, skills work on the principle of a skill tree.
Below you will find a list of available skills in the game.
Skill / Ability | Function |
Health 1 | Increases health by 20% |
Stamina 1 | Increases stamina by 20% |
Melee 1 | Increases fighting abilities by 10% |
Launch damage 1 | Adds10% to damage you cause |
Launch enemies | This ability allows you to throw opponents of the normal class |
Launch large objects | The ability lets you move large objects with telekinesis |
Shield launch | This ability, after being unlocked, causes that the telekinetic shield explodes, ejecting debris in all directions. |