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Broken Age Game Guide by gamepressure.com

Broken Age Game Guide

Table of Contents

Shellmound | Chapter 1 - Vella Broken Age Guide

Last update: 11 May 2016

Take a glass pane from the stained glass window - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Take a glass pane from the stained glass window

Walk to the stained glass window. A small glass pane falls off. Go downstairs and talk to the house's host named Curtis.

Take the axe from the wall - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Take the axe from the wall

After the conversation, you can take the axe that is hanging on the wall. Also, convince the man to give you the blue art that is hanging on the wall on the left. Take it, then leave the house.

Talk to the tree - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Talk to the tree

Go path rightwards until you get to a tree. Use the axe on it. Then talk to the talking tree.

Talk to Marshall - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Talk to Marshall

Follow the pathway until you get to the location with a bridge. Once you are there, talk to Marshall (1). While talking about his hat, tell him it looks great on him. Then he gives you the bucket hat. Go talk to the maidens, who are going to be served as offerings for Mog Chothra (2).

Ask the guards for the gas container - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Ask the guards for the gas container

After the conversation with the maidens go upstairs. You need to talk to the guards by the entrance. Ask them to give you the tear gas shooter. This is added to your inventory.

Use the smell of dead fish - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Use the smell of dead fish

Return to the previous location and go toward the shore. Take the driftwood and then use the "weapon" from the guards on the dead fish container. Then use that on the girls who are getting ready for Mog Chothra'a arrival. Take the perfumes, which are standing right next to them. Go back to Marshall and ask him if you may join the Feast. Sadly, he thinks your smell is not right. Use the perfumes on yourself and talk to him again. He is satisfied now.

Hang the bucket on the tree branch - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Hang the bucket on the tree branch

Go back to the talking tree, who is now asleep, and use the bucket on it. Hang the bucket on the tree and go to Curtis. Give him the driftwood and he gives you a stool in return. Go back to the talking tree and show the stool to it. The tree gets sick and vomits, thus filling the bucket with sap. You can find it now in your inventory.

Give Marshall the bucket - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Give Marshall the bucket

Go to Marshall and give him the bucket. The Feast preparation resumes, since the sap helped to move the construction forward.

Give the fruit to the guards - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Give the fruit to the guards

Go back to the guards. Offer them a fruit for the admittance into the pyramid. After that they let you inside.

Use the Curtuis's art - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Use the Curtuis's art

Go to the other side of the room and use the art taken from Curtis's house as shown in the picture. This way you activate the hibernation chamber and wake up a stranger. Talk to him.

Approach the machine - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Approach the machine

Approach the machine and click on the coloured glass. Sadly, it falls down and breaks up. Take away the other pane, which is placed right above where the broken glass used to be.

Place the glass panes in this order - Shellmound - Chapter 1 - Vella - Broken Age - Game Guide and Walkthrough
Place the glass panes in this order

Put the glass pane from Curtis's house in the top gap and the other pane in the lower gap - as depicted above. This way you activate the pyramid. Go back to Marshall. The Maidens Feast begins - so does the final battle of the first chapter.

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