Your journey continues. This time you will find yourself in an abandoned lumber camp. This page of the guide contains a walkthrough for chapters 8 and 9 of Blair Witch.
Follow the path to reach railway tracks. You will reach a fork in the road. Your only option is to go to camp A because the road to the sawmill is blocked. Follow the path to reach a railway wagon. Enter it and read the instructions. This will allow you to start the wagon.
Push the lever responsible for the direction of movement, and release the brake. This way, you'll start to move. Stop before the first switch. If you do not make it in time, you will have to go back.
You will find yourself in the camp. Go to the cabin. You will find it closed. Turn towards the table on your left. There you will find a tape that will allow you to open the door. Inside, you will find two notes as well as a map. Moreover, the canopy on the right side of the building holds a photo.
Continue in the direction of a large machine with a boiler. Play the tape again, this time pausing in a moment when the furnace is burning. Unfortunately, some elements of the object are missing, and you can't add them using the tape.
Return to the wagon, move the switch and continue forward. Along the way, you need to watch out for monsters, so observe Bullet's behavior.
Stop at the Shed sign. Get off the wagon and start the generator. You'll encounter another monster. After defeating it, you can continue in the direction of the building. Enter the building and pick up the documents. Look at the collapsed pathway.
To get to the neighboring room, exit the building and circle it. You'll encounter a hole in the wall. Order Bullet to come inside. Inside, you will find the first element of the construction.
Enter the wagon and continue to the next switch. Stop in front of the switch and start the generator. At this point you will be attacked again by the monster. Defeat the monster, then continue along the obstructed tracks. This way you will reach the lumber camp. Approach the table and pick up the documents, then continue along the path located next to the table.
Along the way you will encounter a figurine, take it and go further. Soon, you will reach a hill. Go across the log and you will find yourself near a machine from which you can remove the valve. You can also check a small shed.
After gathering all of the parts you must return to the first stop. Stop in front of the switch and turn it. Now, go back to the machine and apply the found objects. You can now pick up the obstacle from the tracks. To do it, adjust the pressure. You have to keep it at green level for a certain amount of time.
When the log is removed. Board the wagon and drive through the unlocked part of the track.
This is a very short Chapter. Jess will call after you get out of the wagon. Your objective is to reach the sawmill. Due to the fact that the main road is blocked, you need to turn right. This way, you'll reach the correct path.
Along the way, you'll encounter a bottle. Pick it up.