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BattleForge Game Guide by gamepressure.com

BattleForge Game Guide

Table of Contents

Cards list - Nature - part 2 | Cards list BattleForge Guide

Last update: 11 May 2016

Ensnaring Roots

Type: Spell

Rarity: Uncommon

Charges: 3

Orbs: Power: 60 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 60

Ensnare - cover a zone of 15 metres radius with roots, that tangle enemies. Affected units can't move but can still use ranged attack and abilities. Only affects ground units. Lasts 15 seconds. Reusable after 20 seconds.

Description: A spell considered to be overpowered by some, because it affects weak units and powerful titans just the same. You only to have to root such a monster to the ground and attack ir from the distance to end its short, miserable life.

Type: Spell - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Surge of Light

Type: Spell

Rarity: Common

Charges: 5

Orbs: Power: 80 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 80

Healing Light - immediately heals player's units in 15 metres radius, regenrating up to 1000 life points in total. Immediately reusable.

Description: The cheapest healing spell, an essential element of a green deck, both in PvP and PvE. It shoudln't be used to heal a single unit that costs less than 80 Power - it's better to summon a new one.

Type: Structure - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Fountain of Rebirth

Type: Structure

Rarity: Uncommon

Charges: 1

Orbs: Power: 100 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 100

Defense: 1300

Description: An interesting idea for an effect but it doesnt work well for a simple reason - it regenerates too few life points - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughRitual of Rebirth - activate to cast a global healing spell. Each of player's units regenerates 20 life points every two seconds for 10 seconds. Can't be used for 60 seconds after building the structure. Reusable after 60 seconds.

Description: An interesting idea for an effect but it doesn't work well for a simple reason - it regenerates too few life points. It takes 100 Power from the pool, that can be used much better.

Type: Creature - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Mana Wing

Type: Creature

Rarity: Rare

Charges: 3

Orbs: Power: 60 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 60

Attack: 480

Defense: 210

Weapon type: S

Size: M

1 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughMana Stream - every 3 seconds unit attacks with a mana ray, that deals 60 damage to enemies in 5 metres of its target, up to 90 in total.

Description: A weak unit, both life points and attack-wise, but it has one big advantage - it flies and does so as the only 1st Orb creature - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughBlink - activate to teleport to one of your ground units in 50 metres range. Reusable after 10 seconds.

Description: A weak unit, both life points and attack-wise, but it has one big advantage - it flies and does so as the only 1st Orb creature. It's not very expensive, so you can use it when the enemy has spent too much Power on units with no ranged attack - in such a situation you will be able to stop their army and probably harm their creatures.

Type: Creature - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Swiftclaw

Type: Creature

Rarity: Uncommon

Charges: 4

Orbs: Power: 80 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 80

Attack: 660

Defense: 510

Weapon type: M

Size: M

2 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughBestial Fury - activate,to deal 50% morej damage, unit will start moving slowly. Lasts until deactivated.

Description: A fast unit with a not-bad damage capabilities, increased by activating the ability - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughSwift - unit moves at high speed

Description: A fast unit with a not-bad damage capabilities, increased by activating the ability. Werebeasts can act as its alternative.

Type: Spell - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Hurricane

Type: Spell

Rarity: Rare

Charges: 2

Orbs: Power: 70 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 70

Blow them away! - casts 5 strong gusts of wind, that knock back small units every 3 seconds. It deals 10 damage to units in the target area, up to 100 in total. Reusable after 20 seconds.

Description: Worth having to deal with enemy's Orb with no problems, during an assault on opponent's base, as their units are helplessly rolling on the ground. Useful in defending your own base as well - it allows you to build, for example, a defense tower. A spell similiar to Curse of Oink, but already available at the first Orb, it doesn't deal much damage and only affects small units.

Type: Creature - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Burrower

Type: Creature

Rarity: Uncommon

Charges: 4

Orbs: 3 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughPower: 70 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 70

Attack: 820

Defense: 710

Weapon type: Special

Size: M

4 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughAcid Spit - activate, to throw enemy units off a wall. Units can't be placed on the segments of the wall affected by the ability, for 15 seconds. It deals 850 damage to walls and 30 damage to units. Additional damage bonus against strctures applies as well. Reusable after 20 seconds (Power Cost: 50).

5 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughSwift - unit moves at high speed

Description: A cheap, fast and strong creature - especially against buildings - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughSiege - unit deals 50% more damage to structures.

Description: A cheap, fast and strong creature - especially against buildings. It's ability is also useful, preventing the opponent from shooting at you from a wall. After using it, walls will loose a lot of their durability - they will be down in a matter of seconds.

Type: Creature - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Ghostspears

Type: Creature

Rarity: Common

Charges: 5x6

Orbs: 6 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughPower: 70 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 70

Attack: 900

Defense: 780

Weapon type: M

Size: S

Description: Ghostspears are a better version of Spearmen with a much stronger attack and more life points - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and WalkthroughWeapon Change - makes the unit more effective against small creatures. Lasts until deactivated (Power Cost: 10).

Description: Ghostspears are a better version of Spearmen with a much stronger attack and more life points. A very good units against medium creatures and, after changing a weapon, small ones as well.

7 - Cards list - Nature - part 2 - Cards list - BattleForge - Game Guide and Walkthrough
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