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BattleForge Game Guide by gamepressure.com

BattleForge Game Guide

Table of Contents

Cards list - Nature - part 5 | Cards list BattleForge Guide

Last update: 11 May 2016

Thunderstorm

Type: Spell

Rarity: Uncommon

Charges: 4

Orbs: 1 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough2 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 150 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 150

Storm Cloud - creates a storm, during which enemy units in 20 metres radius are striken with 4 lightnings. Each bolt can jump onto severl unitls, dealing 180 damage to the first one and gradually less to the next ones. Lasts 20 seconds. Reusable after 20 seconds.

Description: It can be used in PvE during a long battle. Enemies in PvP will run away from the spot the moemnt they see the first lightining, unless they are rooted. Even then though, Thunderstorm deals too little damage considering its cost.

Type: Creature - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Swamp Drake

Type: Creature

Rarity: Common

Charges: 2

Orbs: 3 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough4 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 120 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 120

Attack: 1500

Defense: 875

Weapon type: XL

Size: L

5 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughAcid Breath - every 2 seconds unit spits acid at enemies, that deals 150 damage.

Description: A good card with an ability characteristic to the Nature deck - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughSleep well! - causes 3 enemy units to fall asleep. The units can't move or attack. They will wake up after 3 minutes if they are attacked. Reusable after 20 seconds (Power Cost: 30).

Description: A good card with an ability characteristic to the Nature deck. After two upgrades Swamp Drake can cause 5 units to fall asleep, which makes it a good alternative to such cards as Curse of Oink.

Type: Creature - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Thornbark

Type: Creature

Rarity: Uncommon

Charges: 3

Orbs: 6 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough7 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 120 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 120

Attack: 700

Defense: 1300

Weapon type: M

Size: L

8 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughRoot - unit can't move and gains:

9 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughRadial Thorns - every 10 seconds unit shoots thorns into all directions, dealing 400 damage to enemies, up to 600 in total.

Description: Another unit with a relatively low attack value, that does best when connected with others - which doesnt work in PvP, so I would leave Thornbark for the campaign scenarios - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughLinked Fire - up to 5 units, connected by a net of roots support each other, allowing for stronger attacks.

Description: Another unit with a relatively low attack value, that does best when connected with others - which doesn't work in PvP, so I would leave Thornbark for the campaign scenarios.

Type: Spell - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Revenge

Type: Spell

Rarity: Rare

Charges: 3

Orbs: 10 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough11 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 100 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 100

Mirror Pain - all player's units in 25 metres radius only receive 80% damage, dealing dealing the rest to enemy units in the range. Lasts 20 seconds. Reusable after 20 seconds.

Description: Worth casting when you want to protect your units - the enemey won't be able to harm them until the effect wears off, and if the deal damage to you, they will shorten their own life bars. Can also be succesfully used in PvE.

Type: Creature - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Timeshifter Spirit

Type: Creature

Rarity: Ultra Rare

Charges: 3

Orbs: 12 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough13 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 100 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 100

Attack: -

Defense: 775

Weapon type: Special

Size: M

14 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughRejuvinate - every 5 seconds unit triggers a healing chain reactions, that can affect several of player's units. The first one will be healed for 120 life points and the following ones will regenerate progressively less.

Description: Timeshifter is like a mobile version of Mark of the Keeper - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughCountermagic Field - activate to create a 30 metres radius zone that blocks spells, in which enemies can't use their abilities and ranged attacks. No units can be summoned in this zone. The spell will be interrupted if unit is knocked back. Otherwise it lasts until unit receives another orders.

Description: Timeshifter is like a mobile version of Mark of the Keeper. It also heals units and is quite good at it. It's very rare, but if you find it in a booster, it's worth a place in your deck.

Type: Structure - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Mindweaver

Type: Structure

Rarity: Ultra Rare

Charges: 4

Orbs: 15 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough16 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 120 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 120

Attack: 1724

Defense: 2500

17 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPsionic Blast - every 3 seconds unit emits energy, dealing 190 damage to enemies in 5 metres radius, up to 290 in total. Knocks back small and medium units.

Description: An ok tower with an interesting effect, causing all sorts of various reactions from players encountering it for the first time - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughEdict of Command - lets you control enemy's unit for 12 seconds. The effect only affects creatures that require 3 Orbs and cost no more than 300 Power. The controlled unit can't be killed by the player. Reusable after 10 seconds (Power Cost: 100).

Description: An ok tower with an interesting effect, causing all sorts of various reactions from players encountering it for the first time. 12 seconds is a rather short time though, considering the cost of ability usage.

Type: Creature - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Deepcoil Worm

Type: Creature

Rarity: Rare

Charges: 1

Orbs: 18 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough19 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 250 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 250

Attack: 2730

Defense: 2300

Weapon type: Special

Size: XL

20 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughVolatile Spit - co trzy secondsy unit pluje lotna substancja, dealing 330 damage to enemies in 10 metres radius of its target, up to 490. Knocks back small and medium units. deals 50% more damage against structures.

21 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughEarth Dive - gdy unit sie porusza, receives 50% less damage oraz Knocks back small and medium units, dealing dodatkowo po 250 damage przeciwnikom w danej strefie, up to 1000. Only affects ground targets.

22 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughDrill Tunnel - unit can't move and gains:

Description: A strong unit with interesting abilities - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughMaw of the Depths - unit serves as an entrance or exit to a tunnel, allowing the player's units to travel through a network of tunnels. As long as the effect is working, unit receives 50% damage less.

Description: A strong unit with interesting abilities. Thanks to it, using tunnels can start making some sense. When used with Tunnel, it helps to quickly transport units in PvE scenarios. It's not useful in PvP. It doesn't have a damage bonus against any units size, unfortunately and it's not exactly cheap but it's hard to kill once you summon it, mainly thanks to the resistance it has when moving.

Type: Spell - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Enlightenment

Type: Spell

Rarity: Ultra Rare

Charges: 1

Orbs: 23 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough24 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 175 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 175

Wish - cancels requirements for casting a card. One card, played in 20 seconds after casting Enlightenment won't require any Orbs. Reusable after 30 seconds.

Description: A great card, enabling you to, for example, cast Shadow Worm when having two Nature and one Fire Orbs. When you have enough Power to play Enlightenment and a desired unit, you can create some amazing combinations with cards of any color.

Type: Structure - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Wheel of Gifts

Type: Structure

Rarity: Rare

Charges: 1

Orbs: 25 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough26 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughPower: 200 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 200

Defense: 1810

27 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughGift of Strength - each unit belonging to the player does 20% more damage. Lasts until building is destroyed.

Description: A very cool building, its main advantage being the fact that it affects all the players units - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and WalkthroughGift of Resilience - each unit belonging to the player receives 20% less damage. Lasts until building is destroyed.

Description: A very cool building, its main advantage being the fact that it affects all the player's units. Power Cost is a bit high, so you'll mainly use Wheel of Gifts in PvE - it rather won't get destroyed there as well, strengthening the creatures you summon constantly.

28 - Cards list - Nature - part 5 - Cards list - BattleForge - Game Guide and Walkthrough
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