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Wargame: AirLand Battle Game Guide by gamepressure.com

Wargame: AirLand Battle Game Guide

Table of Contents

About Tactical Game | Campaign Wargame: AB Guide

Last update: 11 May 2016

All tactical hints from previous chapters are also to be used against computer, but with some adjustments.

AI is likely to attack if it has armored and mechanized units and defence (or play passively) with light brigades. Do likewise and adjust your tactic to the surroundings.

Using tanks and motorized devices, AI uses roads even when attacking, but don't count on the fact that there is no anti-air defence. It likes also to patrol roads with vehicles having anti-air devices on the board.

But AI conquers sectors very quickly (if aggressive) and can also try to attack from many sides. If you have to defend, prepare and upgrade all the time, because it happens that AI attacks with all forces in last minutes.

Slaughter - About Tactical Game - Campaign - Wargame: AirLand Battle - Game Guide and Walkthrough
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If one of your beginning sectors and AI sectors are neighbours in the dislocation phase, be sure that AI will place there a majority of its units. In such a case, leave there a lot of tanks, helicopters and everything else to fight against vehicles, don't forget about the recon and anti-air defence. Then, the fight will be very quickly and result may be very profitable for you. In this way, in the scenario Fortress Stockholm you can crush 2 enemy brigades within one or two days. It's enough to attack Aarhaus 3rd Commando Brigade (very well placed helicopters massacre enemies) and immobilize with "commandos attack" invade in Malmo with your 1st Infantry Brigade.

When you lose a unit, you lose it for good (there are no resupplies). Use it to plan ahead. If you have a light brigade, which is rather designed for static defence and the battle with the same enemy takes already several turns, try to eliminate crucial enemy units like anti-air defence. If you succeeded, then maybe in one of further battles, you will massacre this brigade with some cheap bombers. Thanks to that you get an advantage over AI, who does not think in that way. Of course, don't risk your units for nothing, sometimes draw is a good result.

Hunt down command vehicles. Lost of it is a immediate brigade destruction.

I mentioned that you can neutralize an initiative advantage. So, in each following battle you have the sectors you took in the previous one if you place there a command vehicle. The more sectors you have, the faster you regain dislocation points and put new units into the battle. If you expect a draw, take over sectors around and may be as the time passes, you'll be able to conquer a sector next to the enemy's ones. Then you can use a tactic of immediate destruction described above, whatever tools you have to use.

You can set up artillery in one place and don't bother moving it around. AI will attack only what it can see. That's why, you can place your units in obvious ambush locations (cities, forests) and be sure that you will surprise enemy.

Sometimes it happens that AI places a group of soldiers in forest for an ambush, don't expect it too much as well as don't expects raids of commandos or helicopters at your backs. Computer player doesn't also use forest for hiding movement of his troops.

AI also doesn't bother about setting up units in the safe distance. While waiting for you, it places vehicles like on the parking lot (even infantry in trucks!). You can try your artillery on that. It rarely moves further to avoid your cannons.

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